void Awake() { instance = this; if (!CompressionFx) { CompressionFx = FindObjectOfType <CameraFilterPack_TV_CompressionFX>(); } CompressionFx.enabled = false; _interval = Random.Range(1, 5); switch (_worldState) { case WorldState.VIRTUAL: HideRealWorld(); break; case WorldState.REAL: ShowRealWorld(); break; } if (!_hero) { _hero = FindObjectOfType <Hero>(); } }
void Awake() { if (!CompressionFx) { CompressionFx = FindObjectOfType <CameraFilterPack_TV_CompressionFX>(); } CompressionFx.enabled = false; _interval = Random.Range(1, 5); }