예제 #1
0
    void Awake()
    {
        instance = this;
        if (!CompressionFx)
        {
            CompressionFx =
                FindObjectOfType <CameraFilterPack_TV_CompressionFX>();
        }
        CompressionFx.enabled = false;
        _interval             = Random.Range(1, 5);

        switch (_worldState)
        {
        case WorldState.VIRTUAL:
            HideRealWorld();
            break;

        case WorldState.REAL:
            ShowRealWorld();
            break;
        }
        if (!_hero)
        {
            _hero = FindObjectOfType <Hero>();
        }
    }
예제 #2
0
 void Awake()
 {
     if (!CompressionFx)
     {
         CompressionFx =
             FindObjectOfType <CameraFilterPack_TV_CompressionFX>();
     }
     CompressionFx.enabled = false;
     _interval             = Random.Range(1, 5);
 }