private void GetCameraEditorController() { mainCamera = GameObject.Find("Main Camera"); // Fine (Object in hierarchy) if (mainCamera != null) { cameraEditorControllerScript = mainCamera.GetComponent <CameraEditorController>(); } }
void Awake() { initCameraPosition = mainCamera.transform.position; currentCameraPosition = mainCamera.transform.position; mainCameraScript = mainCamera.GetComponent <CameraEditorController>(); }