void Start() { if(cameraController == null) { cameraController = Camera.main.GetComponent<CameraController2D>(); } focusDistanceSquared = focusDistance * focusDistance; }
void Start() { if (cameraController == null) { cameraController = Camera.main.GetComponent <CameraController2D>(); } }
void Start() { if (cameraController == null) { cameraController = Camera.main.GetComponent <CameraController2D>(); } focusDistanceSquared = focusDistance * focusDistance; }
public void Bind(CameraController2D cameraController, MapBoundary mapBounds, SignalBus signalBus) { this.cameraController = cameraController; this.mapBounds = mapBounds; this.signalBus = signalBus; }
public override void OnInspectorGUI() { base.OnInspectorGUI(); CameraController2D controller = (CameraController2D)target; controller.target = EditorGUILayout.ObjectField("Target to follow", controller.target, typeof(Collider2D)) as Collider2D; controller.cameraBoxSize = EditorGUILayout.Vector2Field("Camera bounds size", controller.cameraBoxSize); }
void Start() { if(cameraController == null) { cameraController = Camera.main.GetComponent<CameraController2D>(); } characterController = GetComponent<CharacterController>(); cellWidth = 1f / spriteSheetCellsWide; cellHeight = 1f / spriteSheetCellsHigh; }
void Start() { if (cameraController == null) { cameraController = Camera.main.GetComponent <CameraController2D>(); } characterController = GetComponent <CharacterController>(); cellWidth = 1f / spriteSheetCellsWide; cellHeight = 1f / spriteSheetCellsHigh; }
private void Awake() { if (Instance == null) { Instance = this; } if (Instance != this) { Destroy(gameObject); } _camera = GetComponentInChildren <Camera>(); }
void Awake() { offset = new Vector3(0, 0, transform.position.z); instance = this; }
void Start() { Instance = this; Camera2D = GetComponent <Camera>(); targetOrtho = Camera2D.orthographicSize; }
void Start() { if(cameraController == null) { cameraController = Camera.main.GetComponent<CameraController2D>(); } }
public MapBoundary(Settings settings, CameraController2D cameraController) { this.settings = settings; this.cameraController = cameraController; }