// マッチングが成功した時に呼ばれるコールバック public override void OnJoinedRoom() { Debug.Log("yes"); // マッチング後、ランダムな位置に自分自身のネットワークオブジェクトを生成する var v = new Vector3(0, 1, 0); GameObject avatar = PhotonNetwork.Instantiate("SciFiWarriorHP", v, Quaternion.identity); m_camera.transform.parent = avatar.transform; m_camera.transform.position = m_cameraPos; CameraContoroller temp = m_camera.GetComponent <CameraContoroller>(); temp.enabled = true; temp.InData(); }
//コンポーネントの取得 void LoadComponents() { //タイトル画面じゃないなら取得 if (SceneManager.GetActiveScene().name != "StartScene") { playercontroll = GameObject.Find("Player").GetComponent <PlayerControll>(); MainCamera = GameObject.Find("Main Camera").GetComponent <CameraContoroller>(); // target_image = GameObject.FindWithTag("MainCamera").GetComponent<Target>(); // //enemy = GameObject.Find("CannonBulletFire_Enemy").GetComponent<AttackEnemyMove>(); playerRigidbody = GameObject.Find("Player").GetComponent <Rigidbody>(); enemy1Rigidbody = GameObject.Find("Enemy").GetComponent <Rigidbody>(); enemy2Rigidbody = GameObject.Find("Enemy2").GetComponent <Rigidbody>(); enemy3Rigidbody = GameObject.Find("Enemy3").GetComponent <Rigidbody>(); enemy4Rigidbody = GameObject.Find("Enemy4").GetComponent <Rigidbody>(); enemy5Rigidbody = GameObject.Find("Enemy5").GetComponent <Rigidbody>(); enemy6Rigidbody = GameObject.Find("Enemy6").GetComponent <Rigidbody>(); enemy7Rigidbody = GameObject.Find("Enemy7").GetComponent <Rigidbody>(); game_stop_flg = false; pause_flg = true; // target_image.enabled = true; } }