// Update is called once per frame void Update() { GameObject mainCamera = GameObject.Find("Main Camera"); CameraBehavior cameraBehavior = mainCamera.GetComponent <CameraBehavior> (); float rotationOffset = Mathf.Abs(mainCamera.transform.eulerAngles.y / 360); float timeSinceTeleportation = Mathf.Min(cameraBehavior.GetFramesSinceLastTeleportation() / framesSinceLastTeleportationThreshold, 1.0f); //float gazeAmount = cameraBehavior.GetGazeAmount (); float isDisembodiedFloat = cameraBehavior.GetIsDisembodied() ? 1.0f : 0.0f; float characterIndex = (cameraBehavior.GetIsDisembodied() ? cameraBehavior.GetMostRecentGazeIndex() : -1.0f) // Either character at most recent gazed index, or Eve character itself + 1.01f; // Offset since Eve is 0.0-1.0 // For GazerAmbience //emitter.SetParameter ("Rotation Offset", rotationOffset); //emitter.SetParameter ("Time Since Teleportation", timeSinceTeleportation); //emitter.SetParameter ("Is Disembodied?", isDisembodiedFloat); // For AllCharactersMain emitter.SetParameter("timeSinceTeleportation", timeSinceTeleportation); emitter.SetParameter("characterIndex", characterIndex); //Debug.Log ("time since teleportation: " + timeSinceTeleportation + ", character idx: " + characterIndex); }