public void LookAtBoos(Vector3 bossPosition) { Vector3 direction = bossPosition - transform.position; Quaternion lookRotation = Quaternion.LookRotation(direction); cameraBaseControl.SetRotation(lookRotation); }
protected void LookEnemy() { //look enemy Transform target = player.GetTarget("Enemy"); if (target) { Vector3 lookEnemy = target.position - transform.position; cameraControl.SetRotation(Quaternion.LookRotation(lookEnemy)); } }