private void ShowChairMan() { CameraAndCharacterController cameraController = GameObject.Find("CameraAndCharacterController").GetComponent <CameraAndCharacterController>(); GameObject characters = GameObject.Find("scene2-character"); GameObject character_chair = characters.transform.Find("Character-chair").gameObject; character_chair.GetComponent <ShowAndHide>().Show(2f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { cameraController.character_man = character_chair; GameObject.Find("Character-dog-growup").GetComponent <AutoFollow>().followed = character_chair; GameObject cameras = GameObject.Find("scene2-camera"); GameObject camera_chair = cameras.transform.Find("CM vcam3").gameObject; cameraController.camera_man.SetActive(false); camera_chair.SetActive(true); cameraController.camera_man = camera_chair; Physics2D.IgnoreCollision(character_chair.GetComponent <Collider2D>(), cameraController.character_dog.GetComponent <Collider2D>(), true); }, 2f)); }
private void Update() { if (!gameObject.transform.GetChild(1).gameObject.activeInHierarchy&& interaction_type != 17) { return; } if (is_inBounds && player != null) { if (player.GetComponent <PlayerActions>().GetInteraction()) { switch (interaction_type) { case 0: #region 纸条 WaitFor(2f); GetSomething("纸条"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent <NoteUI>().Show("纸条", 5f); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("纸条"); }, 2f)); #endregion break; case 1: #region 罐头 GetSomething("罐头"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(1); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameController.LoadScene(4); }, 13f)); }, 1f)); #endregion break; case 2: m_AudioSourceController.Play("四格漫画1-3", transform); break; case 3: #region 轮椅 GameObject.Find("零件堆").GetComponent <Animator>().SetTrigger("Disappear"); itemsData.items.Add(new Item("轮椅", "", get_object.GetComponent <SpriteRenderer>().sprite)); GetSomething("轮椅"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(2); }, 1f)); CameraAndCharacterController cameraController = GameObject.Find("CameraAndCharacterController").GetComponent <CameraAndCharacterController>(); cameraController.character_man.GetComponent <ShowAndHide>().Hide(2f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { ShowChairMan(); }, 2f)); transform.parent.Find("SwitchTrigger").gameObject.SetActive(true); #endregion break; case 4: #region 电线开关 m_AudioSourceController.Play("开关", transform); WaitFor(8f); GameObject.Find("TrackCameraController-ElectricWire").GetComponent <TrackCameraController>().StartMove(); m_AudioSourceController.Play("电流", transform); transform.GetChild(1).gameObject.SetActive(false); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("漏电的电线").GetComponent <Animator>().SetTrigger("IsCut"); GameObject.Find("ElectricLine").SetActive(false); Destroy(remind); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { m_AudioSourceController.Stop(); }, 1.5f)); }, 4f)); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricWire").GetComponent <TrackCameraController>().Finished(); }, 5.5f)); #endregion break; case 5: break; case 6: #region 收据 WaitFor(1f); GetSomething("收据1"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { //GameObject.Find("BackpackUI/Canvas/Note").transform.GetComponent<NoteUI>().Show("收据1", 5f); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("收据1"); }, 2f)); #endregion break; case 7: #region 日记 WaitFor(1f); GetSomething("日记"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("日记"); }, 2f)); #endregion break; case 8: #region 花盆 if (GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("瓶装水")) { GetComponent <Collider2D>().enabled = false; WaitFor(15.5f); LoseSomething("瓶装水"); m_AudioSourceController.Play("倒水", transform); zimu.Show("希望它可以快快发芽。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(4); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("好像有一本日记。"); transform.parent.Find("日记Trigger").gameObject.SetActive(true); }, 10.5f)); }, 3f)); } else { WaitFor(9f); LoseSomething("种子"); zimu.Show("种子已经种下了,或许需要给它浇浇水。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Water").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Water").GetComponent <TrackCameraController>().Finished(); }, 5f)); }, 2f)); } #endregion break; case 9: #region 瓶装水 WaitFor(1f); GetSomething("瓶装水"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("瓶装水"); #endregion break; case 10: #region 种子 WaitFor(9f); GetSomething("种子"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("种子"); zimu.Show("捡到了一颗种子,要找个地方把它种下。"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-FlowerPot").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-FlowerPot").GetComponent <TrackCameraController>().Finished(); transform.parent.Find("花盆Trigger").GetComponent <Collider2D>().enabled = true; }, 5f)); }, 2f)); #endregion break; case 11: #region 收音机 WaitFor(9f); GetSomething("收音机"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("收音机"); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Battery").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Battery").GetComponent <TrackCameraController>().Finished(); Invoke("CanMove", 2f); }, 5f)); transform.parent.Find("电池Trigger").GetComponent <Collider2D>().enabled = true; }, 2f)); #endregion break; case 12: #region 电池 WaitFor(1f); GetSomething("电池"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("电池"); #endregion break; case 13: #region 零件 #endregion break; case 14: #region 炸弹 WaitFor(1f); GetSomething("炸弹"); GameObject.Find("BackpackUI").GetComponent <BackpackUI>().AddItem("炸弹"); zimu.Show("一捆炸药!"); #endregion break; case 15: #region 电箱 //水坑没水 if (!transform.parent.Find("水坑Trigger/GetObject").GetChild(3).gameObject.activeInHierarchy) { WaitFor(7f); GameObject.Find("TrackCameraController-Pool2").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool2").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("电线断了..."); }, 1.5f)); }, 5f)); return; } //水坑有水并且已经摆了炸弹 if (transform.parent.Find("摆炸弹Trigger/GetObject").gameObject.activeInHierarchy) { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5); } //水坑有水但是么有摆炸弹 else { WaitFor(7f); GameObject.Find("TrackCameraController-Wall").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Wall").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { m_AudioSourceController.Play("电流", transform); zimu.Show("电路连通了,或许可以点燃什么。"); }, 1.5f)); }, 5f)); } #endregion break; case 16: #region 水坑 //包里有水 if (GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("瓶装水")) { m_AudioSourceController.Play("倒水", transform); LoseSomething("瓶装水"); GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().StartMove(); Transform pool = get_object.transform; InputController.BanButton(true); InputController.BanMouse(true); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { if (!pool.GetChild(1).gameObject.activeInHierarchy) { Initial(); WaitFor(5f); pool.GetChild(1).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); zimu.Show("还需要更多的水。"); }, 3f)); } else if (!pool.GetChild(2).gameObject.activeInHierarchy) { Initial(); WaitFor(5f); pool.GetChild(2).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); zimu.Show("还需要更多的水。"); }, 3f)); } else if (!pool.GetChild(3).gameObject.activeInHierarchy) { WaitFor(11f); pool.GetChild(3).GetComponent <ShowAndHide>().Show(3f); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-Pool").GetComponent <TrackCameraController>().Finished(); //电路连通,可以开电箱 transform.parent.Find("电箱Trigger").GetComponent <Collider2D>().enabled = true; GameObject.Find("TrackCameraController-ElectricityBox2").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { transform.parent.Find("电箱Trigger").GetChild(1).GetComponent <Animator>().SetBool("Open", true); m_AudioSourceController.Play("电流", transform); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricityBox2").GetComponent <TrackCameraController>().Finished(); zimu.Show("只要再把电源打开。。。"); }, 3f)); }, 3f)); }, 3f)); } }, 3f)); } //包里没水 else { WaitFor(2f); zimu.Show("或许可以想办法把这个水坑填满。"); } #endregion break; case 17: #region 放炸弹 //包里没炸弹 if (!GameObject.Find("BackpackUI").GetComponent <BackpackUI>().HasItem("炸弹")) { WaitFor(2f); zimu.Show("这面墙快塌了,要是有炸药什么的应该可以炸开吧。"); return; } //包里有炸弹 InputController.BanButton(true); InputController.BanMouse(true); Invoke("CanMove", 1f); LoseSomething("炸弹"); //包里有炸弹且电路连通 if (transform.parent.Find("电箱Trigger").GetChild(1).GetComponent <Animator>().GetBool("Open")) { GameObject.Find("n格漫画UI").transform.GetComponent <CartoonUI>().Show(5); return; } //包里有炸弹但电路不通 get_object.GetComponent <ShowAndHide>().Show(2f); WaitFor(7f); GameObject.Find("TrackCameraController-ElectricityBox").GetComponent <TrackCameraController>().StartMove(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { GameObject.Find("TrackCameraController-ElectricityBox").GetComponent <TrackCameraController>().Finished(); StartCoroutine(DelayToInvoke.DelayToInvokeDo(() => { zimu.Show("电线断了..."); }, 1.5f)); }, 5f)); #endregion break; default: break; } } } }