public void OnDrag(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { var delta = PreviousPanPosition - (Vector3)Util.Util.MouseWorldCoordinates; CameraAdjust.Pan(delta); CameraAdjust.Clamp(); } }
// Update is called once per frame private void Update() { if (!Frozen) { var scrollDelta = Input.GetAxis("Mouse ScrollWheel"); if (scrollDelta != 0) { CameraAdjust.Zoom(scrollDelta, Util.Util.MouseWorldCoordinates); CameraAdjust.Clamp(); } } }
public void GetScopes() { scopes = new List <CameraAdjust>(); foreach (Camera cam in GetComponentsInChildren <Camera>()) { Transform camTrans = cam.transform; if (camTrans == this.transform) { continue; } CameraAdjust camAdj = new CameraAdjust(camTrans); scopes.Add(camAdj); } }
// Start is called before the first frame update void Start() { //Find Counter Object counter = GameObject.Find("Counter").GetComponent <Counter>(); //Find Player player = GameObject.FindGameObjectsWithTag("Player")[0]; //Find Spawn Points spawnPoints = GameObject.FindObjectsOfType <SpawnPoint>(); roomSize = new float[20]; //Set room size values roomSize[0] = 5.6f; roomSize[1] = 7.8f; roomSize[2] = 6.6f; roomSize[3] = 6.6f; roomSize[4] = 6.6f; roomSize[5] = 5.4f; roomSize[6] = 5.4f; roomSize[7] = 4.8f; roomSize[8] = 4.8f; roomSize[9] = 5.4f; roomSize[10] = 5.4f; roomSize[11] = 7.2f; roomSize[12] = 5.4f; roomSize[13] = 3.9f; roomSize[14] = 3.9f; roomSize[15] = 3.9f; roomSize[16] = 5.4f; roomSize[17] = 5.4f; roomSize[18] = 6.6f; roomPos = new Vector3[20]; //Set room position values roomPos[0] = new Vector3(0, 0, -10); roomPos[1] = new Vector3(0, 12, -10); roomPos[2] = new Vector3(-24.42f, 13.55f, -10); roomPos[3] = new Vector3(24.42f, 13.55f, -10); roomPos[4] = new Vector3(0, 24.85f, -10); roomPos[5] = new Vector3(-23.79f, 26.61f, -10); roomPos[6] = new Vector3(23.79f, 26.61f, -10); roomPos[7] = new Vector3(-22.96f, 34.79f, -10); roomPos[8] = new Vector3(22.96f, 34.79f, -10); roomPos[9] = new Vector3(-20.87f, 46.32f, -10); roomPos[10] = new Vector3(1.2f, 46.4f, -10); roomPos[11] = new Vector3(25.1f, 48.1f, -10); roomPos[12] = new Vector3(23.65f, 59.8f, -10); roomPos[13] = new Vector3(-14.3f, 66.65f, -10); roomPos[14] = new Vector3(1.2f, 66.65f, -10); roomPos[15] = new Vector3(21.2f, 66.65f, -10); roomPos[16] = new Vector3(-20.87f, 55.7f, -10); roomPos[17] = new Vector3(1.2f, 57f, -10); roomPos[18] = new Vector3(0, 34.31f, -10); camera = GameObject.FindGameObjectsWithTag("MainCamera")[0].GetComponent <CameraAdjust>(); num = int.Parse(gameObject.tag); }
public void AddCameraAdjust(Transform t) { CameraAdjust camAdj = new CameraAdjust(t); scopes.Add(camAdj); }