/// <summary> /// Renders the sparse voxel octree stored in <paramref name="obj"/>. /// /// - Viewing frustum culling /// - Level of detail /// </summary> /// <param name="object3D">The object to be rendered.</param> /// <param name="fromPerspective">The camera this model shall be rendered from.</param> /// <param name="threadIndex">The index of the calling thread, starting by 0.</param> public void render(Object3D object3D, Camera fromPerspective, int threadIndex) { _depthBuffer.zeroOut(threadIndex); float dimension = -0.5f * object3D.getData().dimension; Vector3 octreeMin = new Vector3(dimension, dimension, dimension); traverse(object3D, 0, 0, 0, 0, fromPerspective.getProjectionMatrix(), object3D.getTransformation() * fromPerspective.getViewMatrix(), object3D.getTransformation() * fromPerspective.getViewProjectionMatrix(), 0, 0.0f, threadIndex, octreeMin); }