void OnTriggerEnter(Collider other) { if (other.tag == "Player") { CamSwitcher.FetchSwitchCam(newCam); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { GameObject oldScreen = other.transform.parent.gameObject; other.SendMessage("SetRespawn", respawnPt.transform.position); other.transform.parent = transform.parent; CamSwitcher.FetchSwitchCam(orthCam); gate.gameObject.SetActive(true); gameObject.SetActive(false); oldScreen.SendMessage("StopScreen"); SendMessageUpwards("StartScreen"); } }