static KeyCode SKIP_KEY = KeyCode.Return; //Bring up skip scene panel void Awake() { Reset(); ConstructDict(); musicManager = GameObject.FindGameObjectWithTag("Music").GetComponent <MusicManager>(); sequenceScript = GameObject.FindGameObjectWithTag("Sequence").GetComponent <SequenceFlowController>(); shakeScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CamShakeScript>(); }
void Start() { shakeScript = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CamShakeScript>(); }