protected override void Awake() { base.Awake(); R = Body.GetComponent <Rigidbody>(); BodyColl = Body.Find("BodyColl").GetComponent <CapsuleCollider>(); CamPivot = transform.Find("CamPivot"); CamSecondPivot = CamPivot.Find("CamSecondPivot"); CamArm = CamSecondPivot.Find("CamArm"); AnimPivot = CamArm.Find("AnimPivot"); Cam_t = AnimPivot.Find("Camera"); Cam = Cam_t.GetComponent <Camera>(); LockArrow = transform.Find("LockArrowCanvas"); CC = GetComponent <p_CameraController>(); MC = GetComponent <p_MovementController>(); AC = GetComponent <p_AttackController>(); IC = GetComponent <p_InteractionController>(); V = GetComponent <p_Visual>(); PB = (p_PlayerBeing)LB; C = GetComponent <p_Controller>(); }
protected void LockedEnemyRotationHandler() { Vector3 targetPoint = EnemyLocked.Body.position; Quaternion oRot = CamPivot.rotation; CamPivot.LookAt(targetPoint.SetY(CamPivot.position.y) + Visual.right * -lockLeftOffset); CamPivot.rotation = Quaternion.Lerp(oRot, CamPivot.rotation, lockLerpSpeed * Utilities.Delta); oRot = CamSecondPivot.rotation; CamSecondPivot.LookAt(targetPoint + Visual.right * -lockLeftOffset + EnemyLocked.transform.up * 1f); CamSecondPivot.rotation = Quaternion.Lerp(oRot, CamSecondPivot.rotation, lockLerpSpeed * Utilities.Delta); CamSecondPivot.localEulerAngles = CamSecondPivot.localEulerAngles.SetY(0).SetZ(0); float camLocalEulerX = CamSecondPivot.localEulerAngles.x; if (camLocalEulerX > 180) { camLocalEulerX -= 360; } eulerRot.x = Utilities.Limit(camLocalEulerX, yNegativeRotLimit, yPositiveRotLimit, false); eulerRot.y = Utilities.Limit(CamPivot.localEulerAngles.y, 0f, 360f, true); }