void OnMouseDown() { //Send selected object to Ui Manager UiManager.SetSelectedObject(this); //If Shift + Click if (Input.GetKey(KeyCode.LeftShift)) { mainCamController.SetCamTarget(this); previewCamCtrlr.SetCamTarget(this); } dragtime = 0.0f; //Get mouse position on screen dragStart = gameObject.transform.position; }