private void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; cc = GetComponentInChildren <CamCollision>(); target_angle = 0; }
private void Start() { Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; Vector3 rot = transform.localRotation.eulerAngles; rotX = rot.x; rotY = rot.y; cc = GetComponentInChildren <CamCollision>(); }