void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Hazard")) { //TODO: Destroy } if (other.CompareTag("CamArea")) { CamArea targetArea = other.GetComponent <CamArea>(); Camera.main.GetComponent <CamMovement>().SetTempTarget(targetArea.transform, targetArea.centerSpeed, targetArea.targetSize); } }
void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Hazard")) { //TODO: Destroy } if (other.CompareTag("CamArea")) { CamArea targetArea = other.GetComponent <CamArea>(); Camera.main.GetComponent <CamMovement>().SetTempTarget(targetArea.transform, targetArea.centerSpeed, targetArea.targetSize); } if (other.CompareTag("ExitDoor")) { //TODO: Change Scene UnityEngine.SceneManagement.SceneManager.LoadScene(FindObjectOfType <ObjectiveControl>().nextScene); } }