IEnumerator PlayCombo() { int nbr = Caller.Hand.Count - handSize; for (int i = 0; i < nbr; i++) { Caller.Hand[handSize].StartCoroutine(Caller.Hand[handSize].StartPlaying()); while (!comboNext) { yield return(new WaitForEndOfFrame()); } comboNext = false; } Caller.FinishStrikesComboServerRpc(nbr); }