public void FrameStageNotifyOriginal(FrameStage FrameStage) => CallOriginalFunction <FrameStageNotifyDelegate>(37)(this, FrameStage);
public void PaintTraverseOriginal(uint Panel, bool ForceReapint, bool AllowForce) => CallOriginalFunction <PaintTraverseOriginalDelegate>(41)(this, Panel, ForceReapint, AllowForce);
public void *LockCursor() => CallOriginalFunction <LockCursorOriginalDelegate>(67)(this);
public int DoPostScreenEffectsOriginal(int Param) => CallOriginalFunction <DoPostScreenEffectsDelegate>(44)(this, Param);
public float GetViewModelFovOriginal() => CallOriginalFunction <GetViewModelFovDelegate>(35)(this);
public bool CreateMoveOriginal(float Smt, ref UserCmd UserCmd) => CallOriginalFunction <CreateMoveDelegate>(24)(this, Smt, ref UserCmd);
public bool FireEventClientSideOriginal(ref GameEvent Event) => CallOriginalFunction <FireEventClientSideOriginalDelegate>(9)(this, ref Event);