public int CalculateDurability(int value) { var actor = new CalculatorActor(value); _durability(actor); return((int)Math.Round(actor.Value, 0)); }
public int CalculateCraftPoints(int value) { var actor = new CalculatorActor(value); _craftPoints(actor); return((int)Math.Round(actor.Value, 0)); }
private double CalculateLevelDifference(int recipeLevel, int craftmaneLevel) { var effCrafterLevel = _lookupService.MapLevel(craftmaneLevel) ?? craftmaneLevel; var actor = new CalculatorActor(0); _levelActor(recipeLevel, actor, _lookupService); double lvl = recipeLevel; if (actor.Value > 0) { lvl = actor.Value; } double levelDifference = effCrafterLevel - lvl; if (levelDifference > 0) { levelDifference = Math.Min(levelDifference, 20); } if (levelDifference < 0) { levelDifference = Math.Max(levelDifference, -5); } return((int)levelDifference); }
public double CalculateConditionChance(Condition condition, int value) { CalculatorActor chanceActor = new CalculatorActor(value); _conditionChance(condition, chanceActor); return(chanceActor.Value); }
public int CalculateChance(int abilityChance) { var chanceActor = new CalculatorActor(abilityChance); _chance(chanceActor); return(Math.Min((int)chanceActor.Value, 100)); }
public double CalculateReclaimChance(int reclaimChance) { CalculatorActor actor = new CalculatorActor(reclaimChance); _reclaimChanceActor(actor); return(actor.Value); }
public int CalculateQuality(int efficiency, int value, int recipeLevel, int craftmanLevel) { var efficiencyActor = new CalculatorActor(efficiency); var controlActor = new CalculatorActor(value); _quality(efficiencyActor, controlActor, !_failed); return((int)_efficiencyCalculator.ControlToQuality(controlActor.Value, efficiencyActor.Value, recipeLevel, CalculateLevelDifference(recipeLevel, craftmanLevel))); }
public void After_adding_1_and_1_Answer_should_be_2() { TestActorRef <CalculatorActor> calculatorRef = ActorOfAsTestActorRef <CalculatorActor>("calculator"); calculatorRef.Tell(new Add(1, 1)); CalculatorActor calculator = calculatorRef.UnderlyingActor; Assert.Equal(2, calculator.Answer); }
public int CalculateProgress(int efficiency, int value, int recipeLevel, int craftmanLevel) { var efficiencyActor = new CalculatorActor(efficiency); var craftmanshipActor = new CalculatorActor(value); _progress(efficiencyActor, craftmanshipActor, !_failed); var level = _lookupService.MapLevel(craftmanLevel) ?? craftmanLevel; return((int)_efficiencyCalculator.CraftmanshipToProgress(craftmanshipActor.Value, efficiencyActor.Value, (int)level, CalculateLevelDifference(recipeLevel, craftmanLevel))); }