public HudElementFloatyDamage(ICoreClientAPI capi, double damage, Vec3d pos) : base(capi) { this.pos = pos.Clone(); ElementBounds dialogBounds = ElementStdBounds.AutosizedMainDialogAtPos(0.0); ElementBounds textBounds = ElementBounds.Fixed(EnumDialogArea.CenterMiddle, 0, 0, 250, 50); font = CairoFont.WhiteDetailText(); color = new double[4]; color[3] = 1.0; color[0] = damage > 0 ? 1.0 : 0.0; color[1] = damage > 0 ? 0.0 : 1.0; font.Color = color; string dmg = Math.Abs(damage).ToString("F3"); font = font.WithStroke(new double[] { 0.0, 0.0, 0.0, 1.0 }, 1.0).WithWeight(Cairo.FontWeight.Bold).WithFontSize(15); SingleComposer = capi.Gui .CreateCompo("floatyDmg" + damage + capi.Gui.OpenedGuis.Count + 1 + GetHashCode(), dialogBounds) .AddDynamicText(dmg, font, EnumTextOrientation.Center, textBounds, "text") .Compose(); SingleComposer.Bounds.Alignment = EnumDialogArea.None; SingleComposer.Bounds.fixedOffsetX = 0; SingleComposer.Bounds.fixedOffsetY = 0; SingleComposer.Bounds.absMarginX = 0; SingleComposer.Bounds.absMarginY = 0; MakeAdjustments(0); TryOpen(); }