public Texture2D GetLotThumbnail(string shardName, uint lotId) { //might reintroduce the cache at some point, though with the thumbnails behind cloudflare it's likely not an issue for now. var shard = LoginRegulator.Shards.GetByName(shardName); var shardKey = CacheKey.For("shards", shard.Id); var thumbKey = CacheKey.Combine(shardKey, "lot_thumbs", lotId); if (Cache.ContainsKey(thumbKey)) { try { var thumbData = Cache.Get <byte[]>(thumbKey).Result; var thumb = ImageLoader.FromStream(GameFacade.GraphicsDevice, new MemoryStream(thumbData)); return(thumb); }catch (Exception ex) { //Handles cases where the cache file got corrupted var thumb = TextureUtils.TextureFromFile(GameFacade.GraphicsDevice, GameFacade.GameFilePath("userdata/houses/defaulthouse.bmp")); TextureUtils.ManualTextureMask(ref thumb, new uint[] { 0xFF000000 }); return(thumb); } } else { var thumb = TextureUtils.TextureFromFile(GameFacade.GraphicsDevice, GameFacade.GameFilePath("userdata/houses/defaulthouse.bmp")); TextureUtils.ManualTextureMask(ref thumb, new uint[] { 0xFF000000 }); return(thumb); } }