private void Awake() { m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); m_Command = GetComponentNotNull <Command>(); m_Climb = GetComponentNotNull <C_Climb>(); platformChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker"); }
private void Awake() { command = GetComponentNotNull <Command>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); platformChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker"); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); }
private void Awake() { command = GetComponentNotNull <Command>(); face = GetComponentNotNull <Face>(); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); climb = GetComponentNotNull <C_Climb>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); }
private void Awake() { transform2DProxy = GetComponentNotNull <C_Transform2DProxy>(); face = GetComponentNotNull <Face>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); jump = GetComponentNotNull <Jump>(); m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); }
private void Awake() { rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); climb = GetComponentNotNull <C_Climb>(); animatorProxy = GetComponentNotNull <C_AnimatorProxy>(); dashing = GetComponentNotNull <Dashing>(); hairFlow = GetComponentNotNull <HairFlow>(); }
private void Awake() { dashing = GetComponentNotNull <Dashing>(); dashCount = GetComponentNotNull <DashCount>(); command = GetComponentNotNull <Command>(); face = GetComponentNotNull <Face>(); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); climb = GetComponentNotNull <C_Climb>(); }
private void Awake() { command = GetComponentNotNull <Command>(); playerPause = GetComponentNotNull <PlayerPause>(); transform = GetComponentNotNull <C_Transform2DProxy>().transform; ePlayer = GetComponentNotNull <E_Player>(); sharpPointChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Sharp Point Checker"); m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); bugColliderChecker = GetComponentNotNull <BugColliderChecker>(); }
private void Awake() { dash = GetComponentNotNull <Dash>(); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); transform = GetComponentNotNull <C_Transform2DProxy>().transform; }
private void Awake() { transform2DProxy = GetComponentNotNull <C_Transform2DProxy>(); rigidbody2DProxy = GetComponentNotNull <C_Rigidbody2DProxy>(); }
private void Awake() { rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); }