private void Awake()
 {
     m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     m_Command            = GetComponentNotNull <Command>();
     m_Climb         = GetComponentNotNull <C_Climb>();
     platformChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker");
 }
예제 #2
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 private void Awake()
 {
     command            = GetComponentNotNull <Command>();
     groundChecker      = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
     platformChecker    = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker");
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
 }
예제 #3
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 private void Awake()
 {
     command            = GetComponentNotNull <Command>();
     face               = GetComponentNotNull <Face>();
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     climb              = GetComponentNotNull <C_Climb>();
     groundChecker      = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
 }
예제 #4
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 private void Awake()
 {
     transform2DProxy     = GetComponentNotNull <C_Transform2DProxy>();
     face                 = GetComponentNotNull <Face>();
     groundChecker        = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
     jump                 = GetComponentNotNull <Jump>();
     m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
 }
예제 #5
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 private void Awake()
 {
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     groundChecker      = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
     climb         = GetComponentNotNull <C_Climb>();
     animatorProxy = GetComponentNotNull <C_AnimatorProxy>();
     dashing       = GetComponentNotNull <Dashing>();
     hairFlow      = GetComponentNotNull <HairFlow>();
 }
예제 #6
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 private void Awake()
 {
     dashing            = GetComponentNotNull <Dashing>();
     dashCount          = GetComponentNotNull <DashCount>();
     command            = GetComponentNotNull <Command>();
     face               = GetComponentNotNull <Face>();
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     climb              = GetComponentNotNull <C_Climb>();
 }
예제 #7
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 private void Awake()
 {
     command              = GetComponentNotNull <Command>();
     playerPause          = GetComponentNotNull <PlayerPause>();
     transform            = GetComponentNotNull <C_Transform2DProxy>().transform;
     ePlayer              = GetComponentNotNull <E_Player>();
     sharpPointChecker    = GetComponentNotNull <C_ColliderChecker>().GetChecker("Sharp Point Checker");
     m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     bugColliderChecker   = GetComponentNotNull <BugColliderChecker>();
 }
예제 #8
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 private void Awake()
 {
     dash = GetComponentNotNull <Dash>();
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     transform          = GetComponentNotNull <C_Transform2DProxy>().transform;
 }
예제 #9
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 private void Awake()
 {
     transform2DProxy = GetComponentNotNull <C_Transform2DProxy>();
     rigidbody2DProxy = GetComponentNotNull <C_Rigidbody2DProxy>();
 }
예제 #10
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 private void Awake()
 {
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
 }