public void TowerUpgrade() { if (m_cPlayer.getGoid() < m_cTowerUpgrade.getUpgradeCount() * 5) { return; } m_cPlayer.upgradeTower(m_cTowerUpgrade.getUpgradeCount()); m_cTowerUpgrade.upgradeTowerAttack(m_goTowerHolder); }
public void UpdateUi(C_PLAYER cPlayer, C_GAMECOIN cGameCoin, C_INPUT cInput) { m_txtGold.text = cPlayer.getGoid().ToString(); m_txtCoinCount.text = cPlayer.getCoin().ToString(); m_txtHealth.text = cPlayer.getHealth().ToString(); m_txtCoinName.text = cGameCoin.getCoinName(); m_txtCoinFlutuation.text = cGameCoin.getFlutuatuion().ToString() + "%"; m_txtCoinPrice.text = cGameCoin.getCoinPrice().ToString(); m_txtUpgradeTower.text = cInput.getUpgradePrice().ToString(); }
// Update is called once per frame void Update() { ////////////////////////////////////////////////////// if (Application.platform == RuntimePlatform.Android) { if (Input.touchCount == 1) { Vector2 vecPos = Input.GetTouch(0).position; // 터치한 위치 Vector3 vecTheTouch = new Vector3(vecPos.x, vecPos.y, 0.0f); // 변환 안하고 바로 Vector3로 받아도 되겠지. Ray ray = Camera.main.ScreenPointToRay(vecTheTouch); // 터치한 좌표 레이로 바꾸엉 RaycastHit hit; // 정보 저장할 구조체 만들고 if (Physics.Raycast(ray, out hit, Mathf.Infinity)) // 레이저를 끝까지 쏴블자. 충돌 한넘이 있으면 return true다. { if (Input.GetTouch(0).phase == TouchPhase.Began) // 딱 처음 터치 할때 발생한다 { } else if (Input.GetTouch(0).phase == TouchPhase.Moved) // 터치하고 움직이믄 발생한다. { // 또 할거 하고 } else if (Input.GetTouch(0).phase == TouchPhase.Ended) // 터치 따악 떼면 발생한다. { //합성 if (m_cInput.getIsMerge()) { if (hit.transform.parent.parent == m_goTowerHolder.transform) { m_cMyTowerProc.upgradeTurret(hit, m_goTowerHolder, m_cLoadData, m_cInput); //m_cMyProc.upgradeTurret(hit, m_goTowerHolder, m_cLoadTower, m_cInput); } } //퍼즈 if (!m_cInput.getPause()) { if (hit.transform.name == "StartHexagon") { m_cInput.startWave(); } } //생성 if (m_cPlayer.getGoid() >= 100) { if (m_cInput.getIsBuild()) { if (hit.transform.parent == m_goMapHolder.transform) { if (!hit.transform.gameObject.GetComponent <C_NODE>().m_goTower) { m_cPlayer.buyTower(); m_cMyTowerProc.createTower(hit, m_goTowerHolder, m_cLoadData, m_cInput); //m_cMyProc.createTurret(hit, m_goTowerHolder, m_cLoadTower, m_cInput); } } } } if (m_cInput.getIsSell()) { m_cPlayer.addGold(hit.transform.parent.gameObject.GetComponent <C_TOWER>().m_nLevel * 50); m_cMyTowerProc.SellTower(hit); m_cInput.offIsSell(); } if (hit.transform.parent.parent == m_goTowerHolder.transform) { for (int i = 0; i < m_goTowerHolder.transform.childCount; i++) { if (hit.transform.parent != m_goTowerHolder.transform.GetChild(i)) { m_goTowerHolder.transform.GetChild(i).GetComponent <C_TOWERUI>().offUi(); } } m_cMyTowerProc.ActiveTowerUi(hit); } } } } if (Input.GetKeyDown(KeyCode.Escape)) { m_goQuestionBox.GetComponent <C_QUESTIONMESSAGEBOX>().setQuestionBox(); m_cInput.setPuase(); } } else { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100)) { if (hit.transform.parent.parent == m_goTowerHolder.transform) { if (Input.GetMouseButtonDown(1)) { hit.transform.parent.gameObject.GetComponent <C_TOWER>().m_goMyNode.GetComponent <C_NODE>().m_goTower = null; Destroy(hit.transform.parent.gameObject); m_cPlayer.addGold(50); } else if (Input.GetMouseButtonDown(0)) { for (int i = 0; i < m_goTowerHolder.transform.childCount; i++) { if (hit.transform.parent != m_goTowerHolder.transform.GetChild(i)) { m_goTowerHolder.transform.GetChild(i).GetComponent <C_TOWERUI>().offUi(); } } m_cMyTowerProc.ActiveTowerUi(hit); } } if (m_cPlayer.getGoid() >= 100) { if (m_cInput.getIsBuild()) { if (hit.transform.parent == m_goMapHolder.transform) { if (Input.GetMouseButtonDown(0) && !hit.transform.gameObject.GetComponent <C_NODE>().m_goTower) { m_cPlayer.buyTower(); m_cMyTowerProc.createTower(hit, m_goTowerHolder, m_cLoadData, m_cInput); //m_cMyProc.createTurret(hit, m_goTowerHolder, m_cLoadData.getLoadTower(), m_cInput); } } } } if (m_cInput.getIsMerge()) { if (hit.transform.parent.parent == m_goTowerHolder.transform) { if (Input.GetMouseButtonDown(0)) { m_cMyTowerProc.upgradeTurret(hit, m_goTowerHolder, m_cLoadData, m_cInput); //m_cMyProc.upgradeTurret(hit, m_goTowerHolder, m_cLoadData.getLoadTower(), m_cInput); } } } if (m_cInput.getIsSell()) { if (Input.GetMouseButtonDown(0)) { m_cPlayer.addGold(hit.transform.parent.gameObject.GetComponent <C_TOWER>().m_nLevel * 50); m_cMyTowerProc.SellTower(hit); m_cInput.offIsSell(); } } if (!m_cInput.getPause()) { if (hit.transform.name == "StartHexagon") { if (Input.GetMouseButtonDown(0)) { m_cInput.startWave(); } } } } } // If there are two touches on the device... m_cUi.UpdateUi(m_cPlayer, m_cGameCoin, m_cInput); m_cUi.updataWave(m_cStageMgr.getEnemyWave().GetComponent <C_ENEMYWAVE>()); gameOver(); }