private void OnEnable() { var stateMgr = GetComponent <CS_StateMgr>(); stateMgr.RegState(_name, this); animator = GetComponent <C_Animator>(); velocity = GetComponent <C_Velocity>(); }
private void Awake() { _camera = GetComponent <C_Camera>(); _animator = GetComponent <C_Animator>(); _velocity = GetComponent <C_Velocity>(); _stateMgr = GetComponent <CS_StateMgr>(); _attributes = GetComponent <C_Attributes>(); _iKManager = GetComponent <C_IKManager>(); _audioSource = GetComponent <AudioSource>(); _characterController = GetComponent <CharacterController>(); }
public override void Init(GameObject obj) { _animator = obj.GetComponent <C_Animator>(); _velocity = obj.GetComponent <C_Velocity>(); _iKManager = obj.GetComponent <C_IKManager>(); _weaponHandle = obj.GetComponent <C_WeaponHandle>(); _uiMgr = obj.GetComponent <C_UiEventMgr>(); _photonView = obj.GetComponent <PhotonView>(); _audioSource = GetComponent <AudioSource>(); _weaponAttribute = GetComponent <WeaponAttribute>(); }
private void OnEnable() { _camera = GetComponent <C_Camera>(); _animator = GetComponent <C_Animator>(); _velocity = GetComponent <C_Velocity>(); _attributes = GetComponent <C_Attributes>(); _audioSource = GetComponent <AudioSource>(); _characterController = GetComponent <CharacterController>(); var stateMgr = GetComponent <CS_StateMgr>(); //_name = "aim"; stateMgr.RegState(_name, this); }
private void Awake() { _uiMgr = GetComponent <C_UiEventMgr>(); _weaponHandle = GetComponent <C_WeaponHandle>(); _camera = GetComponent <C_Camera>(); _animator = GetComponent <C_Animator>(); _velocity = GetComponent <C_Velocity>(); _attributes = GetComponent <C_Attributes>(); _audioSource = GetComponent <AudioSource>(); _characterController = GetComponent <CharacterController>(); var stateMgr = GetComponent <CS_StateMgr>(); //_name = "aim"; stateMgr.RegState(_name, this); }
private void OnEnable() { anim = GetComponent <C_Animator>(); uiMgr = GetComponent <C_UiEventMgr>(); myCamera = GetComponent <C_Camera>(); velocity = GetComponent <C_Velocity>(); iKManager = GetComponent <C_IKManager>(); attributes = GetComponent <C_Attributes>(); weaponHandle = GetComponent <C_WeaponHandle>(); bornProtector = GetComponent <C_BornProtector>(); attackListener = GetComponent <C_AttackListener>(); avatarMeshRanderMgr = GetComponentInChildren <AvatarMeshRanderMgr>(); var stateMgr = GetComponent <CS_StateMgr>(); //_name = "aim"; stateMgr.RegState(_name, this); //meshRenderers = GetComponentsInChildren<MeshRenderer>(); //skinnedMeshRenderers = GetComponentsInChildren<SkinnedMeshRenderer>(); }