public CWeapon(CShip parentShip, E_WEAPON_TYPE type) { m_weaponName = "Weapon_" + parentShip.m_shipStats.weaponAttachement + "_" + type.ToString(); m_parentShip = parentShip; m_weaponType = type; m_weaponStats = new CWeaponStats(type); }
public TestWeapon() { m_WeaponStats = new CWeaponStats(); m_WeaponSprite = null; m_WeaponStats.Range = 10; m_WeaponStats.AttackMultiplier = 1; NormalBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); ChargeBullet = (GameObject)Resources.Load("Projectiles/PiercingNote"); SpecialBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); }
public Melodica() { m_WeaponStats = new CWeaponStats(); m_WeaponSprite = null; m_WeaponStats.Range = 10; m_WeaponStats.AttackMultiplier = 1; R_chargeTime = 2.0f; NormalBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); ChargeBullet = (GameObject)Resources.Load("Projectiles/ExplosiveNote"); SpecialBullet = (GameObject)Resources.Load("Projectiles/ExplosiveNote"); }
public Guitar() { m_WeaponStats = new CWeaponStats(); m_WeaponSprite = null; m_WeaponStats.Range = 10; m_WeaponStats.AttackMultiplier = 1; R_chargeTime = 2.0f; m_isFiring = false; m_firedCount = 0; m_burstFireDelay = 0.3f; m_firingBTime = 0.0f; NormalBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); ChargeBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); SpecialBullet = (GameObject)Resources.Load("Projectiles/NormalNote"); }
public CWeapon() { m_WeaponStats = new CWeaponStats(); m_WeaponSprite = null; }