IEnumerator GeneratingParticles() { yield return(null); if (LocalCache.EffectOff) { yield break; } if (GeneratingPrefab != null) { GeneratingPrefabOthers.AddIfNotContains(GeneratingPrefab); } CWait w = new CWait(); w.IgnorePause = true; Vector2 velodist = MaxVelo - MinVelo; Vector2 acceldist = MaxAccel - MinAccel; float RadiusDistance = GenerateMaxRadius - GenerateMinRadius; if (!Mathf.Approximately(BeginDelay, 0)) { yield return(CWait.ForSeconds_IgnorePause(BeginDelay)); } var parent = ParentIfNullEffectfront; if (parent == null) { parent = scEffectPanelFront.Instance.transform; } while (true) { if (!enabled) { yield return(null); } //parent = ParentIfNullEffectfront == null ? scEffectPanelFront.Instance.transform : ParentIfNullEffectfront; int count = Util.GetRandomNumberIntInclusive(MinNumberOfParticlesOneTime, MaxNumberOfParticlesOneTime); for (int i = 0; i < count; ++i) { var gp = GeneratingPrefabOthers[i % GeneratingPrefabOthers.Count]; var particle = scObjectPool.Instance.CreatedPooled(parent, gp); if (WhenEachParticleGenerated != null) { WhenEachParticleGenerated(particle.gameObject); } particle.transform.localScale = ParticleScale; Vector3 adder = new Vector3( (GenerateMinRadius + Random.value * (RadiusDistance)) * Mathf.Cos(Random.value * 2 * Mathf.PI), (GenerateMinRadius + Random.value * (RadiusDistance)) * Mathf.Sin(Random.value * 2 * Mathf.PI), 0); particle.transform.Put2DOnly(gameObject); particle.transform.localPosition += adder; particle.transform.ResetAllTweensAndPlay(); var vel = particle.GetComponent <scVelocity>(); if (vel != null) { vel.velocity = new Vector3( MinVelo.x + (velodist.x) * Random.value, MinVelo.y + (velodist.y) * Random.value, 0); vel.accel = new Vector3( MinAccel.x + (acceldist.x) * Random.value, MinAccel.y + (acceldist.y) * Random.value, 0); vel.IgnorePause = true; if (ParticleMovesOnlyOuter) { var m = vel.velocity.magnitude; var pdist = vel.transform.position - transform.position; pdist.z = 0; vel.velocity = pdist.normalized * m; } if (ParticleUpToFirstSpeed) { vel.transform.up = vel.velocity; } } ++CurrentGenerated; if (CurrentGenerated >= ParticleGenerateMaxCount) { break; } } if (ParticleGenerateMaxCount > 0) { if (CurrentGenerated >= ParticleGenerateMaxCount) { yield return(null); if (DisableComponentInsteadOfDestroy) { enabled = false; } else { scObjectPool.Instance.DestroyPooled(this); } yield break; } } if (Mathf.Approximately(ParticleGenerateTerm, 0)) { yield return(null); } else { w.Reset(ParticleGenerateTerm); while (w.NotYet) { yield return(null); } } } yield break; }
IEnumerator animation() { while (true) { while (!Content.activeSelf) { yield return(null); } lbLoading.text = "Loading..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOading..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOAding..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOADing..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOADIng..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOADINg..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "LOADING..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "lOADING..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loADING..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loaDING..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loadING..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loadiNG..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loadinG..."; yield return(CWait.ForSeconds(0.1f)); while (!Content.activeSelf) { yield return(null); } lbLoading.text = "loading..."; yield return(CWait.ForSeconds(0.1f)); } }