예제 #1
0
        public void PushInstance(ref Vector3 pos, ref Vector3 scale, ref Quaternion quat, ref UInt32_4 f41, int lightNum)
        {
            var rc = CEngine.Instance.RenderContext;

            if (mCurSize == mMaxNumber)
            {
                var savedNum = mMaxNumber;
                mMaxNumber = mCurSize * 2;
                VSInstantData[] newInstData = null;
                Vector3[]       newPos      = null;
                Vector4[]       newScale    = null;
                Quaternion[]    newQuat     = null;
                UInt32_4[]      newF41      = null;

                if (CRenderContext.ShaderModel >= 4)
                {
                    newInstData = new VSInstantData[mMaxNumber];
                }
                else
                {
                    newPos   = new Vector3[mMaxNumber];
                    newScale = new Vector4[mMaxNumber];
                    newQuat  = new Quaternion[mMaxNumber];
                    newF41   = new UInt32_4[mMaxNumber];
                }

                unsafe
                {
                    if (CRenderContext.ShaderModel >= 4)
                    {
                        fixed(VSInstantData *src = &mInstDataArray[0])
                        fixed(VSInstantData * dest = &newInstData[0])
                        {
                            CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(VSInstantData) * savedNum));
                        }

                        var bfDesc = new CGpuBufferDesc();

                        bfDesc.SetMode(true, false);
                        bfDesc.ByteWidth           = (uint)(mMaxNumber * sizeof(VSInstantData));
                        bfDesc.StructureByteStride = (uint)sizeof(VSInstantData);
                        mInstDataBuffer            = rc.CreateGpuBuffer(bfDesc, IntPtr.Zero);

                        var srvDesc = new ISRVDesc();

                        srvDesc.ToDefault();
                        srvDesc.ViewDimension        = EResourceDimension.RESOURCE_DIMENSION_BUFFER;
                        srvDesc.Buffer.ElementOffset = 0;
                        srvDesc.Buffer.NumElements   = (uint)mMaxNumber;
                        mInstDataView = rc.CreateShaderResourceViewFromBuffer(mInstDataBuffer, srvDesc);

                        mAttachSRVs.VSBindTexture(13, mInstDataView);
                    }
                    else
                    {
                        fixed(Vector3 *src = &mPosData[0])
                        fixed(Vector3 * dest = &newPos[0])
                        {
                            CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum));
                        }

                        fixed(Vector4 *src = &mScaleData[0])
                        fixed(Vector4 * dest = &newScale[0])
                        {
                            CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Vector3) * savedNum));
                        }

                        fixed(Quaternion *src = &mRotateData[0])
                        fixed(Quaternion * dest = &newQuat[0])
                        {
                            CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(Quaternion) * savedNum));
                        }

                        fixed(UInt32_4 *src = &mF41Data[0])
                        fixed(UInt32_4 * dest = &newF41[0])
                        {
                            CoreSDK.SDK_Memory_Copy(dest, src, (UInt32)(sizeof(UInt32_4) * savedNum));
                        }

                        CVertexBufferDesc desc = new CVertexBufferDesc();

                        desc.ByteWidth = (UInt32)(sizeof(Vector3) * mMaxNumber);
                        desc.Stride    = (UInt32)sizeof(Vector3);
                        mPosVB         = rc.CreateVertexBuffer(desc);

                        desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber);
                        desc.Stride    = (UInt32)sizeof(Vector4);
                        mScaleVB       = rc.CreateVertexBuffer(desc);

                        desc.ByteWidth = (UInt32)(sizeof(Quaternion) * mMaxNumber);
                        desc.Stride    = (UInt32)sizeof(Quaternion);
                        mRotateVB      = rc.CreateVertexBuffer(desc);

                        desc.ByteWidth = (UInt32)(sizeof(Vector4) * mMaxNumber);
                        desc.Stride    = (UInt32)sizeof(Vector4);
                        mF41VB         = rc.CreateVertexBuffer(desc);

                        mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstPos, mPosVB);
                        mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstScale, mScaleVB);
                        mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_InstQuat, mRotateVB);
                        mAttachVBs.BindVertexBuffer(EVertexSteamType.VST_F4_1, mF41VB);
                    }
                }

                mInstDataArray = newInstData;
                mPosData       = newPos;
                mScaleData     = newScale;
                mRotateData    = newQuat;
                mF41Data       = newF41;
            }

            if (CRenderContext.ShaderModel >= 4)
            {
                mInstDataArray[mCurSize].WorldMatrix = Matrix.Transformation(scale, quat, pos);
                mInstDataArray[mCurSize].WorldMatrix.Transpose();
                mInstDataArray[mCurSize].CustomData.x      = (uint)lightNum;
                mInstDataArray[mCurSize].PointLightIndices = f41;
            }
            else
            {
                mPosData[mCurSize]     = pos;
                mScaleData[mCurSize].X = scale.X;
                mScaleData[mCurSize].Y = scale.Y;
                mScaleData[mCurSize].Z = scale.Z;
                mScaleData[mCurSize].W = lightNum;
                mRotateData[mCurSize]  = quat;
                mF41Data[mCurSize]     = f41;
            }
            mCurSize++;
        }
예제 #2
0
        public void AddDefaultColorBuff(CRenderContext rc, CGfxMeshPrimitives result)
        {
            if (result == null)
            {
                return;
            }

            var mesh = result.GeometryMesh;

            if (mesh == null)
            {
                return;
            }

            CVertexBuffer colorbuff = mesh.GetVertexBuffer(EVertexSteamType.VST_Color);

            if (colorbuff != null)
            {
                return;
            }

            CVertexBuffer posbuff = mesh.GetVertexBuffer(EVertexSteamType.VST_Position);

            if (posbuff == null)
            {
                return;
            }

            var blob = new Support.CBlobObject();

            posbuff.GetBufferData(rc, blob);
            int vertNum = 0;

            unsafe
            {
                vertNum = (int)blob.Size / sizeof(Vector3);
            }

            if (vertNum == 0)
            {
                return;
            }

            Support.NativeList <Byte4> Colors = new Support.NativeList <Byte4>();
            var color = new Byte4();

            color.X = 255;
            color.Y = 255;
            color.Z = 255;
            color.W = 255;
            for (int i = 0; i < vertNum; i++)
            {
                Colors.Add(color);
            }

            var dpDesc = new CDrawPrimitiveDesc();

            dpDesc.SetDefault();
            dpDesc.NumPrimitives = (UInt32)vertNum;
            result.SetAtom(0, 0, ref dpDesc);

            UInt32 resourceSize = 0;

            unsafe
            {
                var vbDesc = new CVertexBufferDesc();
                vbDesc.CPUAccess = (UInt32)ECpuAccess.CAS_WRITE;

                {
                    vbDesc.InitData  = Colors.UnsafeAddressAt(0);
                    vbDesc.Stride    = (UInt32)sizeof(Byte4);
                    vbDesc.ByteWidth = (UInt32)(sizeof(Byte4) * Colors.Count);
                    var vb = rc.CreateVertexBuffer(vbDesc);
                    mesh.BindVertexBuffer(EVertexSteamType.VST_Color, vb);
                    resourceSize += vbDesc.ByteWidth;
                }

                result.ResourceState.ResourceSize = (UInt32)(resourceSize);
                mesh.Dirty = true;
            }
            result.ResourceState.StreamState = EStreamingState.SS_Valid;
            result.ResourceState.KeepValid   = true;
        }