public static Vector3 rotate(this Vector3 source, Vector3 axis, float angle) { return(CVectorUtil.rotate(source, axis, angle)); }
public static Vector2 rotate(this Vector2 source, float angle) { return(CVectorUtil.rotate(source, angle)); }
public static Vector2 normalize(Vector2 expr, Vector2 alternative, float unit) { return(CVectorUtil.normalize(expr, alternative, unit)); }
public static Vector2 createVector2(float speed, float angle) { return(CVectorUtil.createVector2(speed, angle)); }
public static Vector2 normalize(Vector2 expr, Vector2 alternative) { return(CVectorUtil.normalize(expr, alternative)); }