public static GameConfig LoadGameConfig() { GameConfig gameCfg = (GameConfig)CUility.DeSerializerObjectFromAssert(cConfigPath, typeof(GameConfig)); string gameCfgPath = Application.persistentDataPath + "/" + cConfigPath; if (System.IO.File.Exists(gameCfgPath)) { gameCfg = (GameConfig)CUility.DeSerializerObject(gameCfgPath, typeof(GameConfig)); } return(gameCfg); }
static void GenCompressAssetBundles() { m_lstOldFileMD5 = null; m_lstNewFileMD5 = null; string strMD5Cfg = m_strCompressDirectoryPath + "MD5Config.xml"; if (File.Exists(strMD5Cfg)) { m_lstOldFileMD5 = (List <MD5Info>)CUility.DeSerializerObject(strMD5Cfg, typeof(List <MD5Info>)); } m_lstNewFileMD5 = new List <MD5Info>(); IterFile(m_strBundleDirectoryPath, CompressAssetBundles); CUility.SerializerObject(strMD5Cfg, m_lstNewFileMD5); }