void Update() { input.Check(); if (mGameData != null) { return; } if (!mIsGameFinished && !mGameData.checkGameDraw()) { mUIController.ShowGameFinishWindow(BoxState.eObjectEmpty); mIsGameFinished = true; } }
public void IsGameFinished() { Time.timeScale = 0f; SetGameState(EGameState.gameOver); _UIController.ShowGameFinishWindow(EPlayerState.ePlayerLost); }