//---------------------------------------------------------------------------------------------------------------- // update Session, refresh connection and view private void updateSession() { // Debug.Log("updateSession..."); ctunity.gamePaused = true; // turn off CTstates recording while clear world StartCoroutine("getInventoryList"); // get list of "World" prefabs ctunity.clearWorlds(); // clean slate all worlds ctunity.setReplay(false); // !live ctunity.CTdebug(null); // clear debug msg ctunity.newSession = true; ctunity.gamePaused = false; // start updating world (set at completion of async getWorldState) // myCamera.setTarget(null); // reset cam target to default }