public CSurvivalState(CInfo stageInfo) { CGame.inst().setImage("Sprites/level_Background00"); CurrentStageData.clearData(); SoundList.instance.playLevelMusic(); tryAgainInfo = stageInfo; switch (stageInfo.Kaiju) { case 1: monster = new Dinosaur(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 2: monster = new Kong(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 3: monster = new Kraken(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; } current_state = STATE_PLAYING; CurrentStageData.difficulty = 0; mBoard = new Board(1); building = new Enemy(0); timeLeft = new CText("Time: ", CText.alignment.TOP_CENTER); timeLeft.setX(0); timeLeft.setY(0); timeLeft.setColor(Color.black); scoreText = new CText("SCORE :", CText.alignment.TOP_CENTER); scoreText.setX(400); scoreText.setY(0); scoreText.setColor(Color.black); btnNextScreen = new CSprite(); btnNextScreen.setSortingLayer("TextUI"); mBoard.targetScore = stageInfo.TargetScore; // MOVE TO CLASS float scoreCoefficient = (float)70 / (float)mBoard.targetScore; skills = new SkillBar(stageInfo.Kaiju); mTimer = new Timer(); CurrentStageData.assignData(monster, mBoard, scoreCoefficient, skills); CurrentStageData.assignTimer(mTimer); screenDim = new CSprite(); screenDim.setSortingLayer("ScreenShade"); screenDim.setName("Sombra"); backMenuBttn = new CSprite(); backMenuBttn.setSortingLayer("TextUI"); tryAgainBttn = new CSprite(); tryAgainBttn.setSortingLayer("TextUI"); optionsBttn = new CSprite(); optionsBttn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Pause_Button")); optionsBttn.setXY(680, 40); optionsBttn.setSortingLayer("TextUI"); }
public CLevelState(int stageNumber) { SoundList.instance.playLevelMusic(); CInfo stageInfo = LevelsInfo.getLevel(stageNumber); CGame.inst().setImage("Sprites/level_Background0" + stageInfo.building.ToString()); CurrentStageData.currentStage = stageNumber; switch (stageInfo.Kaiju) { case 1: monster = new Dinosaur(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 2: monster = new Kong(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; case 3: monster = new Kraken(stageInfo.startStage, stageInfo.firstStage, stageInfo.secondStage); break; } current_state = STATE_PLAYING; CurrentStageData.difficulty = stageInfo.dif; mBoard = new Board(0); //monster = new Kong(1, 53, 76); building = new Enemy(stageInfo.building); mText = new CText("TEST", CText.alignment.TOP_CENTER); mText.setX(0); mText.setY(0); mText.setColor(Color.black); mBoard.movementsLeft = stageInfo.movements; // MOVE TO CLASS mBoard.targetScore = stageInfo.TargetScore; // MOVE TO CLASS float scoreCoefficient = (float)70 / (float)mBoard.targetScore; skills = new SkillBar(stageInfo.Kaiju); CurrentStageData.assignData(monster, mBoard, scoreCoefficient, skills); screenDim = new CSprite(); screenDim.setSortingLayer("ScreenShade"); screenDim.setName("Sombra"); backMenuBttn = new CSprite(); backMenuBttn.setSortingLayer("TextUI"); tryAgainBttn = new CSprite(); tryAgainBttn.setSortingLayer("TextUI"); btnNextScreen = new CSprite(); btnNextScreen.setSortingLayer("TextUI"); optionsBttn = new CSprite(); optionsBttn.setImage(Resources.Load <Sprite>("Sprites/Buttons/Pause_Button")); optionsBttn.setXY(680, 40); optionsBttn.setSortingLayer("TextUI"); }