예제 #1
0
    //-------------------------------------------------------------------------------
    ///
    //-------------------------------------------------------------------------------
    public CPlayer(Vector2 posInit, bool bIsMainCharacter = false)
    {
        game = GameObject.Find("_Game").GetComponent <CGame>();
        GameObject prefab = game.prefabPlayer;

        m_GameObject = GameObject.Instantiate(prefab) as GameObject;
        SetPosition2D(posInit);

        m_ConeVision = m_GameObject.GetComponent <CConeVision>();
        m_CameraCone = game.m_CameraCone;

        m_fSpeed      = game.m_fSpeedPlayer;
        m_spriteSheet = new CSpriteSheet(m_GameObject);         // m_GameObject.GetComponent<CSpriteSheet>();

        m_AnimRepos = new CAnimation(game.m_materialPlayerRepos, 1, 1, 1.0f);

        m_AnimHorizontal = new CAnimation(game.m_materialPlayerHorizontal, 6, 1, 6.0f, new string[] { "", "", "Play_Foost", "", "", "Play_Foost" });

        m_AnimVertical = new CAnimation(game.m_materialPlayerVertical, 6, 1, 2.0f);

        m_eMoveModState      = EMoveModState.e_MoveModState_marche;
        m_bMainCharacter     = bIsMainCharacter;
        m_YounesSuceDesBites = null;
        m_bHaveObject        = false;

        m_Torche = m_GameObject.transform.FindChild("Torche").gameObject;

        m_CercleDiscretion = m_GameObject.transform.FindChild("CercleDiscretion").GetComponent <CCercleDiscretion>();
    }
예제 #2
0
 //-------------------------------------------------------------------------------
 ///
 //-------------------------------------------------------------------------------
 public void SetTakeElement(CTakeElement obj)
 {
     m_TakeElement = obj;
 }
예제 #3
0
 //-------------------------------------------------------------------------------
 ///
 //-------------------------------------------------------------------------------
 public void DropElement()
 {
     m_YounesSuceDesBites = null;
     m_bHaveObject        = false;
 }
예제 #4
0
 //-------------------------------------------------------------------------------
 ///
 //-------------------------------------------------------------------------------
 public void PickUpObject(CTakeElement obj)
 {
     m_YounesSuceDesBites = obj;
     m_bHaveObject        = true;
 }