public void CTFStartMessage(NodeAddedEvent e, BattleUserNode selfTank, [JoinByBattle] CTFBattleNode ctfBattle, [Context, JoinAll] CombatLogNode combatEventLog) { string battleStartMessage = combatEventLog.combatLogCTFMessages.BattleStartMessage; combatEventLog.uiLog.UILog.AddMessage(battleStartMessage); }
public void SetCTFMessagePosition(NodeAddedEvent e, SingleNode <MainHUDComponent> hud, HUDNodes.SelfBattleUserAsSpectatorNode spec, [JoinByBattle] CTFBattleNode battle) { hud.component.SetMessageCTFPosition(); }
public void PlayMelodyWhenSelfBattleUserInCTF(DefineMelodyForRoundRestartEvent evt, SoundsListenerNode listener, SelfTankBattleUserInTeamNode battleUser, [JoinByTeam] TeamNode userTeam, [JoinByBattle] CTFBattleNode dm, [JoinByBattle] ICollection <TeamNode> teams, SingleNode <BattleSoundsAssetComponent> mapEffect) { this.PlayNonTeamMelodyInTeamMode(userTeam, teams, listener, mapEffect, mapEffect.component.BattleSoundsBehaviour.MinCtfScoreDiff); }
public void AddFlagNotCountedMessageLog(FlagNotCountedDeliveryEvent e, CTFBattleNode battle, [JoinAll] CombatLogNode combatLog) { combatLog.uiLog.UILog.AddMessage(combatLog.combatLogCTFMessages.DeliveryNotCounted); }
public void CTFActivation(UpdateEvent e, SelfTankNode tank, [JoinByTank, Combine] MineSlotNode slot, [JoinByModule] MineModuleNode module, [JoinAll] ICollection <SingleNode <FlagPedestalComponent> > flagPedestals, [JoinAll] CTFBattleNode battle) { Vector3 position = tank.hullInstance.HullInstance.transform.position; if (this.HasActivationMine(position, flagPedestals, battle)) { this.EnableActivation(slot.Entity); } else { this.DisableActivation(slot.Entity); } }
private bool HasActivationMine(Vector3 tankPosition, ICollection <SingleNode <FlagPedestalComponent> > flagPedestals, CTFBattleNode battle) { RaycastHit hit; bool flag; if (!Physics.Raycast(tankPosition + Vector3.up, Vector3.down, out hit, MineUtil.TANK_MINE_RAYCAST_DISTANCE, LayerMasks.STATIC)) { return(false); } using (IEnumerator <SingleNode <FlagPedestalComponent> > enumerator = flagPedestals.GetEnumerator()) { while (true) { if (enumerator.MoveNext()) { SingleNode <FlagPedestalComponent> current = enumerator.Current; Vector3 position = current.component.Position; Vector3 vector2 = position - hit.point; if (vector2.magnitude >= battle.ctfConfig.minDistanceFromMineToBase) { continue; } flag = false; } else { return(true); } break; } } return(flag); }
public void SetScoresCTFPosition(NodeAddedEvent e, SingleNode <TeamScoreHUDComponent> hud, HUDNodes.SelfTankNode tank, [JoinByBattle] CTFBattleNode battle) { hud.component.SetCtfMode(); }
public void SetCTFMessage(NodeAddedEvent e, HUDNode hud, HUDNodes.SelfTankNode tank, SingleNode <CTFHUDMessagesComponent> messageNode, [JoinByBattle] CTFBattleNode battle) { hud.mainHUD.ShowMessageWithPriority(messageNode.component.CaptureFlagMessage, 0); hud.mainHUD.SetMessageCTFPosition(); }
public void InitFlags(NodeAddedEvent e, CTFBattleNode battle, [Context, JoinByBattle] RoundNode round, [Context, JoinByBattle] HUDNodes.SelfBattleUserNode self, [Context] SingleNode <FlagsHUDComponent> hud) { hud.component.BlueFlagNormalizedPosition = 0f; hud.component.RedFlagNormalizedPosition = 0f; hud.component.gameObject.SetActive(true); }
public void DisableFlags(NodeRemoveEvent e, CTFBattleNode battle, SingleNode <FlagsHUDComponent> hud) { hud.component.gameObject.SetActive(false); }
public void ReplaceIcon(NodeAddedEvent e, CTFBattleNode battle) { battle.battleItemContent.SetFlagAsScoreIcon(); }