예제 #1
0
    //-------------------------------------------------------------------------------
    ///
    //-------------------------------------------------------------------------------
    public new void Init()
    {
        base.Init();

        //Appel a la main des scripts du gameObject
        m_spriteSheet.Init();
        m_ConeVision.Init();
        //m_spriteSheet.SetAnimation(m_AnimRepos);
        m_CercleDiscretion.Init(this);

        game.getSoundEngine().setSwitch("Sol", "Metal02", m_GameObject);
    }
예제 #2
0
    public override void Init()
    {
        base.Init();

        //m_GameObject = obj;
        m_ScriptMachine = m_GameObject.GetComponent <CScriptMachine>();
        m_ScriptMachine.SetMachine(this);
        m_ActiveZone = m_GameObject.transform.GetComponentInChildren <CMachineActiveZone>();
        m_ActiveZone.Init(this);

        m_SpriteSheet = new CSpriteSheet(m_GameObject);
        m_SpriteSheet.Init();
        m_SpriteSheet.SetAnimation(m_ScriptMachine.GetAnimation());
    }
예제 #3
0
    //-------------------------------------------------------------------------------
    /// Unity
    //-------------------------------------------------------------------------------
    void Start()
    {
        game          = GameObject.Find("_Game").GetComponent <CGame>();
        m_spriteSheet = new CSpriteSheet(gameObject);
        m_spriteSheet.Init();
        m_openAnimation = new CAnimation(m_openMat, 4, 1, 2.0f);
        m_spriteSheet.SetAnimation(m_openAnimation);
        m_spriteSheet.setEndCondition(CSpriteSheet.EEndCondition.e_PingPong);
        m_objCamera = GameObject.Find("Cameras");
        m_bGoodWay  = true;

        m_enter_att = new GameObject();
        m_exit_att  = new GameObject();

        m_enter_att.transform.parent   = m_exit_att.transform.parent = gameObject.transform;
        m_enter_att.transform.position = m_exit_att.transform.position = transform.position;

        m_enter_att.transform.rotation = m_exit_att.transform.rotation = transform.rotation;
        m_exit_att.transform.Rotate(0, 0, 180);

        m_enter_att.AddComponent <CPorteAttenuation>().Init(m_PieceExit, m_PieceEnter, attenuation_enter_size);
        m_exit_att.AddComponent <CPorteAttenuation>().Init(m_PieceEnter, m_PieceExit, attenuation_exit_size);
    }