private void setEditableLayer(IFeature pFeat) { CSpatialSubs oSubs = new CSpatialSubs(); IEditLayers pEditLayers = this.m_editor as IEditLayers; IFeatureLayer pFLayer = oSubs.returnFLayerByName(pFeat.Class.AliasName, true); pEditLayers.SetCurrentLayer(pFLayer, 0); }
private void button1_Click(object sender, EventArgs e) { CSpatialSubs oSubs = new CSpatialSubs(); IFeatureLayer pFLayer = oSubs.returnFLayerByName(lbLayers.SelectedItem.ToString(), true); IEditLayers pEditLayers = this.m_pEditor as IEditLayers; pEditLayers.SetCurrentLayer(pFLayer, 0); this.Close(); }