/// <summary> /// Init CSoundEngine, CLevel, the screen size and CCamera /// </summary> public void Init() { m_SoundEngine = new CSoundEngine(); m_SoundEngine.Init(); m_SoundEngine.LoadBank(soundbankName); m_Level = new CLevel(); m_Level.Init(); m_nScreenWidth = 1024; m_nScreenHeight = 768; m_Camera = new CCamera(); m_Camera.Init(); }
// Use this for initialization void Start() { CApoilInput.Init(); m_SoundEngine = new CSoundEngine(); m_SoundEngine.Init(); m_SoundEngine.LoadBank(soundbankName); m_bInGame = true; m_bWin = false; m_nNbReparation = 0; m_pTrucAReparer = GameObject.FindGameObjectsWithTag("TrucAReparer"); foreach(GameObject current in m_pTrucAReparer) m_nNbReparation++; m_SoundEngine.postEvent("Play_AmbianceLabo_01", gameObject); m_pExplosifs = GameObject.FindGameObjectsWithTag("Explosif"); foreach(GameObject currentExplosif in m_pExplosifs) { currentExplosif.GetComponent<CExplosif>().ArmExplosion(); } }