public RES_LUCKYDRAW_ITEMTAG TagType(ref ResHeroPromotion heroPromotion, ref ResSkinPromotion skinPromotion) { CMallItem.ItemType type = this.m_type; if (type != CMallItem.ItemType.Hero) { if (type == CMallItem.ItemType.Skin) { if (this.m_skinData != null) { skinPromotion = CSkinInfo.GetSkinPromotion(this.m_skinData.dwID); if (skinPromotion == null) { return(0); } return(skinPromotion.bTag); } } } else if (this.m_heroData != null) { heroPromotion = this.m_heroData.promotion(); if (heroPromotion == null) { return(0); } return(heroPromotion.bTag); } return(0); }
public void AnalyseSoundBanks(ref ActorPreloadTab loadInfo, ref CActorInfo charInfo, ref ActorServerData serverData) { if (charInfo.SoundBanks != null && charInfo.SoundBanks.Length > 0) { for (int i = 0; i < charInfo.SoundBanks.Length; i++) { AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = charInfo.SoundBanks[i]; loadInfo.soundBanks.Add(assetLoadBase); } } if (serverData.SkinId != 0u) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)loadInfo.theActor.ConfigId, serverData.SkinId); if (heroSkin != null && !string.IsNullOrEmpty(heroSkin.szSkinSoundResPack)) { AssetLoadBase assetLoadBase2 = default(AssetLoadBase); assetLoadBase2.assetPath = heroSkin.szSkinSoundResPack + "_SFX"; loadInfo.soundBanks.Add(assetLoadBase2); assetLoadBase2 = default(AssetLoadBase); assetLoadBase2.assetPath = heroSkin.szSkinSoundResPack + "_VO"; loadInfo.soundBanks.Add(assetLoadBase2); } } }
public override void Fight() { base.Fight(); if (ActorHelper.IsCaptainActor(ref this.actorPtr)) { base.m_isControledByMan = true; base.m_isAutoAI = false; } else { base.m_isControledByMan = false; base.m_isAutoAI = true; } IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorServerData actorData = new ActorServerData(); if ((actorDataProvider != null) && actorDataProvider.GetActorServerData(ref base.actor.TheActorMeta, ref actorData)) { this.m_skinId = actorData.SkinId; this.m_skinCfgId = CSkinInfo.GetSkinCfgId((uint)base.actor.TheActorMeta.ConfigId, this.m_skinId); if (this.m_skinId != 0) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)base.actor.TheActorMeta.ConfigId, this.m_skinId); if ((heroSkin != null) && !string.IsNullOrEmpty(heroSkin.szSoundSwitchEvent)) { Singleton <CSoundManager> .instance.PostEvent(heroSkin.szSoundSwitchEvent, base.actor.gameObject); } } } base.EnableRVO(false); }
public RES_LUCKYDRAW_ITEMTAG TagType(ref ResHeroPromotion heroPromotion, ref ResSkinPromotion skinPromotion) { ItemType type = this.m_type; if (type != ItemType.Hero) { if ((type == ItemType.Skin) && (this.m_skinData != null)) { skinPromotion = CSkinInfo.GetSkinPromotion(this.m_skinData.dwID); if (skinPromotion == null) { return(RES_LUCKYDRAW_ITEMTAG.RES_LUCKYDRAW_ITEMTAG_NONE); } return((RES_LUCKYDRAW_ITEMTAG)skinPromotion.bTag); } } else if (this.m_heroData != null) { heroPromotion = this.m_heroData.promotion(); if (heroPromotion == null) { return(RES_LUCKYDRAW_ITEMTAG.RES_LUCKYDRAW_ITEMTAG_NONE); } return((RES_LUCKYDRAW_ITEMTAG)heroPromotion.bTag); } return(RES_LUCKYDRAW_ITEMTAG.RES_LUCKYDRAW_ITEMTAG_NONE); }
public void AnalyseSoundBanks(ref ActorPreloadTab loadInfo, ref CActorInfo charInfo, ref ActorServerData serverData) { if ((charInfo.SoundBanks != null) && (charInfo.SoundBanks.Length > 0)) { for (int i = 0; i < charInfo.SoundBanks.Length; i++) { AssetLoadBase item = new AssetLoadBase { assetPath = charInfo.SoundBanks[i] }; loadInfo.soundBanks.Add(item); } } if (serverData.SkinId != 0) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)loadInfo.theActor.ConfigId, serverData.SkinId); if ((heroSkin != null) && !string.IsNullOrEmpty(heroSkin.szSkinSoundResPack)) { AssetLoadBase base3 = new AssetLoadBase { assetPath = heroSkin.szSkinSoundResPack + "_SFX" }; loadInfo.soundBanks.Add(base3); base3 = new AssetLoadBase { assetPath = heroSkin.szSkinSoundResPack + "_VO" }; loadInfo.soundBanks.Add(base3); } } }
public void LoadSkinSoundBank(uint heroId, uint skinId, GameObject obj, bool bLobby) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(heroId, skinId); if ((heroSkin == null) && (skinId != 0)) { heroSkin = CSkinInfo.GetHeroSkin(heroId, 0); } if (heroSkin != null) { if (!string.IsNullOrEmpty(heroSkin.szSkinSoundResPack)) { if (bLobby) { this.LoadHeroSoundBank(heroSkin.szSkinSoundResPack + "_Show"); } else { this.LoadBank(heroSkin.szSkinSoundResPack + "_SFX", BankType.Battle); this.LoadBank(heroSkin.szSkinSoundResPack + "_VO", BankType.Battle); } } if (!string.IsNullOrEmpty(heroSkin.szSoundSwitchEvent)) { this.PostEvent(heroSkin.szSoundSwitchEvent, obj); } } else { object[] inParameters = new object[] { heroId, skinId }; DebugHelper.Assert(false, "Default sound resource can not find heroId = {0}skinId ={1}", inParameters); } }
public void SetSkinProp(uint heroId, uint skinId, bool bWear) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(heroId, skinId); DebugHelper.Assert(heroSkin != null, "Skin==null"); ushort wType = 0; byte bValType = 0; int val = 0; for (int i = 0; i < 15; i++) { wType = heroSkin.astAttr[i].wType; bValType = heroSkin.astAttr[i].bValType; val = heroSkin.astAttr[i].iValue; if ((wType != 0) && (val != 0)) { if (bWear) { this.ChangeFuncEft((RES_FUNCEFT_TYPE)wType, (RES_VALUE_TYPE)bValType, val, true); } else { this.ChangeFuncEft((RES_FUNCEFT_TYPE)wType, (RES_VALUE_TYPE)bValType, -val, true); } } } }
private static int GetHeroCombatEft(PoolObjHandle <ActorRoot> actor) { if (actor == 0) { return(0); } int num = 0; IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorServerData actorData = new ActorServerData(); if (actorDataProvider.GetActorServerData(ref actor.handle.TheActorMeta, ref actorData)) { num += CHeroInfo.GetCombatEftByStarLevel((int)actorData.Level, (int)actorData.Star); num += CSkinInfo.GetCombatEft((uint)actorData.TheActorMeta.ConfigId, actorData.SkinId); ActorServerRuneData runeData = new ActorServerRuneData(); for (int i = 0; i < 30; i++) { if (actorDataProvider.GetActorServerRuneData(ref actor.handle.TheActorMeta, (ActorRunelSlot)i, ref runeData)) { ResSymbolInfo dataByKey = GameDataMgr.symbolInfoDatabin.GetDataByKey(runeData.RuneId); if (dataByKey != null) { num += dataByKey.iCombatEft; } } } } return(num); }
private void OnHotSaleEnable(CUIEvent uiEvent) { int srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList; if (srcWidgetIndexInBelongedList < 0 || srcWidgetIndexInBelongedList >= this.m_HotSaleListView.Count) { return; } GameObject srcWidget = uiEvent.m_srcWidget; if (srcWidget == null) { return; } CMallItemWidget component = srcWidget.GetComponent <CMallItemWidget>(); if (component == null) { return; } ResBoutiqueConf resBoutiqueConf = this.m_HotSaleListView[srcWidgetIndexInBelongedList]; DebugHelper.Assert(resBoutiqueConf != null, "hot sale cfg is null"); if (resBoutiqueConf == null) { return; } switch (resBoutiqueConf.wItemType) { case 2: { CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(resBoutiqueConf.dwItemID); CMallItem item = new CMallItem(product, CMallItem.IconType.Small); Singleton <CMallSystem> .GetInstance().SetMallItem(component, item); break; } case 4: { CMallItem item2 = new CMallItem(resBoutiqueConf.dwItemID, CMallItem.IconType.Small); Singleton <CMallSystem> .GetInstance().SetMallItem(component, item2); break; } case 7: { uint heroID = 0u; uint skinID = 0u; CSkinInfo.ResolveHeroSkin(resBoutiqueConf.dwItemID, out heroID, out skinID); CMallItem item3 = new CMallItem(heroID, skinID, CMallItem.IconType.Small); Singleton <CMallSystem> .GetInstance().SetMallItem(component, item3); break; } } }
public void Init(HeroHeadHud hudOwner, PoolObjHandle <ActorRoot> myHero) { if (!myHero) { return; } this._hudOwner = hudOwner; this._myHero = myHero; this.SetState(PlayerHead.HeadState.Normal); uint configId = (uint)myHero.handle.TheActorMeta.ConfigId; this.HeroHeadImg.SetSprite(CUIUtility.s_Sprite_Dynamic_BustCircle_Dir + CSkinInfo.GetHeroSkinPic(configId, 0u), Singleton <CBattleSystem> .GetInstance().FightFormScript, true, false, false, false); this.OnHeroHpChange(myHero.handle.ValueComponent.actorHp, myHero.handle.ValueComponent.actorHpTotal); }
private void OnNewArrivalEnable(CUIEvent uiEvent) { int srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList; if (srcWidgetIndexInBelongedList < 0 || srcWidgetIndexInBelongedList >= this.m_NewArrivalListView.Count) { return; } GameObject srcWidget = uiEvent.m_srcWidget; if (srcWidget == null) { return; } CMallItemWidget component = srcWidget.GetComponent <CMallItemWidget>(); if (component == null) { return; } ResBoutiqueConf resBoutiqueConf = this.m_NewArrivalListView[srcWidgetIndexInBelongedList]; DebugHelper.Assert(resBoutiqueConf != null, "new arrival cfg is null"); if (resBoutiqueConf == null) { return; } switch (resBoutiqueConf.wItemType) { case 4: { CMallItem item = new CMallItem(resBoutiqueConf.dwItemID, CMallItem.IconType.Normal); Singleton <CMallSystem> .GetInstance().SetMallItem(component, item); break; } case 7: { uint heroID = 0u; uint skinID = 0u; CSkinInfo.ResolveHeroSkin(resBoutiqueConf.dwItemID, out heroID, out skinID); CMallItem item2 = new CMallItem(heroID, skinID, CMallItem.IconType.Normal); Singleton <CMallSystem> .GetInstance().SetMallItem(component, item2); break; } } }
public int GetActorMarkID(ActorMeta actorMeta) { int skinCfgId = 0; IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorServerData actorData = new ActorServerData(); if ((actorDataProvider != null) && actorDataProvider.GetActorServerData(ref actorMeta, ref actorData)) { int skinId = (int)actorData.SkinId; if (skinId != 0) { skinCfgId = (int)CSkinInfo.GetSkinCfgId((uint)actorMeta.ConfigId, (uint)skinId); } } return(skinCfgId); }
public CMallItem(uint heroID, uint skinID, IconType iconType = 0) { this.m_type = ItemType.Skin; this.m_iconType = iconType; this.m_heroData = CHeroDataFactory.CreateHeroData(heroID); this.m_skinData = CSkinInfo.GetHeroSkin(heroID, skinID); if ((this.m_heroData != null) && (this.m_skinData != null)) { this.m_firstName = this.m_heroData.heroName; this.m_secondName = this.m_skinData.szSkinName; if (iconType == IconType.Small) { this.m_useable = CUseableManager.CreateUseable(COM_ITEM_TYPE.COM_OBJTYPE_HEROSKIN, this.m_skinData.dwID, 1); if (this.m_useable != null) { this.m_iconPath = this.m_useable.GetIconPath(); } else { this.m_iconPath = null; } } else { this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_skinData.szSkinPicID; } ResSkinPromotion skinPromotion = CSkinInfo.GetSkinPromotion(heroID, skinID); this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_skinData, skinPromotion); } else { this.m_useable = null; this.m_firstName = null; this.m_secondName = null; this.m_iconPath = null; this.m_payInfoSet = new stPayInfoSet(); } }
public CMallItem(uint heroID, uint skinID, CMallItem.IconType iconType = CMallItem.IconType.Normal) { this.m_type = CMallItem.ItemType.Skin; this.m_iconType = iconType; this.m_heroData = CHeroDataFactory.CreateHeroData(heroID); this.m_skinData = CSkinInfo.GetHeroSkin(heroID, skinID); if (this.m_heroData != null && this.m_skinData != null) { this.m_firstName = this.m_heroData.heroName; this.m_secondName = this.m_skinData.szSkinName; if (iconType == CMallItem.IconType.Small) { this.m_useable = CUseableManager.CreateUseable(7, this.m_skinData.dwID, 1); if (this.m_useable != null) { this.m_iconPath = this.m_useable.GetIconPath(); } else { this.m_iconPath = null; } } else { this.m_iconPath = CUIUtility.s_Sprite_Dynamic_BustHero_Dir + this.m_skinData.szSkinPicID; } ResSkinPromotion skinPromotion = CSkinInfo.GetSkinPromotion(heroID, skinID); this.m_payInfoSet = CMallSystem.GetPayInfoSetOfGood(this.m_skinData, skinPromotion); } else { this.m_useable = null; this.m_firstName = null; this.m_secondName = null; this.m_iconPath = null; this.m_payInfoSet = default(stPayInfoSet); } }
public void SetSkinProp(uint heroId, uint skinId, bool bWear) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(heroId, skinId); DebugHelper.Assert(heroSkin != null, "Skin==null"); for (int i = 0; i < 15; i++) { ushort wType = heroSkin.astAttr[i].wType; byte bValType = heroSkin.astAttr[i].bValType; int iValue = heroSkin.astAttr[i].iValue; if (wType != 0 && iValue != 0) { if (bWear) { this.ChangeFuncEft(wType, bValType, iValue, true); } else { this.ChangeFuncEft(wType, bValType, -iValue, true); } } } }
public override void Fight() { base.Fight(); if (ActorHelper.IsCaptainActor(ref this.actorPtr)) { this.m_isControledByMan = true; this.m_isAutoAI = false; } else { this.m_isControledByMan = false; this.m_isAutoAI = true; } IGameActorDataProvider actorDataProvider = Singleton <ActorDataCenter> .instance.GetActorDataProvider(GameActorDataProviderType.ServerDataProvider); ActorServerData actorServerData = default(ActorServerData); if (actorDataProvider != null && actorDataProvider.GetActorServerData(ref this.actor.TheActorMeta, ref actorServerData)) { this.m_skinId = actorServerData.SkinId; this.m_skinCfgId = CSkinInfo.GetSkinCfgId((uint)this.actor.TheActorMeta.ConfigId, this.m_skinId); if (this.m_skinId != 0u) { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin((uint)this.actor.TheActorMeta.ConfigId, this.m_skinId); if (heroSkin != null && !string.IsNullOrEmpty(heroSkin.szSoundSwitchEvent)) { Singleton <CSoundManager> .instance.PostEvent(heroSkin.szSoundSwitchEvent, this.actor.gameObject); } } } this.SetSkillEffectPath(); base.EnableRVO(false); if (this.actor.HorizonMarker != null && FogOfWar.enable) { this.actor.HorizonMarker.SightRadius = Horizon.QueryGlobalSight(); } }
private bool RefreshData() { this.m_HotSaleListView.Clear(); this.m_NewArrivalListView.Clear(); DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator(); int currentUTCTime = CRoleInfo.GetCurrentUTCTime(); while (enumerator.MoveNext()) { ListView <ResBoutiqueConf> newArrivalListView; ResHeroCfgInfo dataByKey; ResHeroSkin heroSkin; ResHeroCfgInfo info2; KeyValuePair <uint, ResBoutiqueConf> current = enumerator.Current; ResBoutiqueConf item = current.Value; if ((item.dwOnTimeGen <= currentUTCTime) && (item.dwOffTimeGen >= currentUTCTime)) { RES_BOUTIQUE_TYPE bBoutiqueType = (RES_BOUTIQUE_TYPE)item.bBoutiqueType; newArrivalListView = null; switch (bBoutiqueType) { case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_NEW_ARRIVAL: newArrivalListView = this.m_NewArrivalListView; break; case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_HOT_SALE: newArrivalListView = this.m_HotSaleListView; break; } switch (item.wItemType) { case 2: case 5: { CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(item.dwItemID); if (((product != null) && (product.IsOnSale == 1)) && (newArrivalListView != null)) { newArrivalListView.Add(item); } break; } case 4: dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.dwItemID); if (dataByKey != null) { goto Label_011F; } break; case 7: heroSkin = CSkinInfo.GetHeroSkin(item.dwItemID); if (heroSkin != null) { goto Label_015D; } break; } } continue; Label_011F: if (GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID) && (newArrivalListView != null)) { newArrivalListView.Add(item); } continue; Label_015D: info2 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID); if ((info2 != null) && ((GameDataMgr.IsSkinAvailable(heroSkin.dwID) && GameDataMgr.IsHeroAvailable(info2.dwCfgID)) && (newArrivalListView != null))) { newArrivalListView.Add(item); } } return(true); }
private void Draw(CMail mail) { if (this.form != null) { Text componetInChild = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/name"); Text componetInChild2 = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/msg"); Text componetInChild3 = Utility.GetComponetInChild <Text>(this.form.gameObject, "Panel/msgContainer/from"); if (componetInChild == null || componetInChild2 == null || componetInChild3 == null) { return; } CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { DebugHelper.Assert(false, "Master Role Info is null"); return; } componetInChild.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("Mail_Ask_For_Myself"), masterRoleInfo.Name)); componetInChild2.set_text(mail.mailContent); componetInChild3.set_text(string.Format(Singleton <CTextManager> .GetInstance().GetText("Mail_Ask_For_From", new string[] { mail.from }), new object[0])); if (mail.accessUseable == null || mail.accessUseable.Count == 0) { return; } CUseable cUseable = mail.accessUseable[0]; switch (cUseable.m_type) { case COM_ITEM_TYPE.COM_OBJTYPE_HERO: { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(cUseable.m_baseID); DebugHelper.Assert(dataByKey != null); if (dataByKey != null) { Text component = this.form.transform.Find("Panel/Title/titleText").GetComponent <Text>(); component.set_text(Singleton <CTextManager> .GetInstance().GetText("Ask_For_Hero_Friend_Title")); Text component2 = this.form.transform.Find("Panel/skinBgImage/skinNameText").GetComponent <Text>(); component2.set_text(StringHelper.UTF8BytesToString(ref dataByKey.szName)); Image component3 = this.form.transform.Find("Panel/skinBgImage/skinIconImage").GetComponent <Image>(); component3.SetSprite(CUIUtility.s_Sprite_Dynamic_BustHero_Dir + StringHelper.UTF8BytesToString(ref dataByKey.szImagePath), this.form, false, true, true, true); this.form.transform.Find("Panel/Panel_Prop").gameObject.CustomSetActive(false); Transform transform = this.form.transform.Find("Panel/skinPricePanel"); Transform costIcon = transform.Find("costImage"); CHeroSkinBuyManager.SetPayCostIcon(this.form, costIcon, enPayType.DianQuan); Transform costTypeText = transform.Find("costTypeText"); CHeroSkinBuyManager.SetPayCostTypeText(costTypeText, enPayType.DianQuan); uint payValue = 0u; IHeroData heroData = CHeroDataFactory.CreateHeroData(cUseable.m_baseID); ResHeroPromotion resPromotion = heroData.promotion(); stPayInfoSet payInfoSetOfGood = CMallSystem.GetPayInfoSetOfGood(dataByKey, resPromotion); for (int i = 0; i < payInfoSetOfGood.m_payInfoCount; i++) { if (payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.Diamond || payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.DianQuan || payInfoSetOfGood.m_payInfos[i].m_payType == enPayType.DiamondAndDianQuan) { payValue = payInfoSetOfGood.m_payInfos[i].m_payValue; break; } } Transform transform2 = transform.Find("costPanel"); if (transform2) { Transform currentPrice = transform2.Find("costText"); CHeroSkinBuyManager.SetPayCurrentPrice(currentPrice, payValue); } } break; } case COM_ITEM_TYPE.COM_OBJTYPE_HEROSKIN: { uint heroId = 0u; uint skinId = 0u; CSkinInfo.ResolveHeroSkin(cUseable.m_baseID, out heroId, out skinId); ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(cUseable.m_baseID); DebugHelper.Assert(heroSkin != null, "heroSkin is null"); if (heroSkin != null) { Text component4 = this.form.transform.Find("Panel/Title/titleText").GetComponent <Text>(); component4.set_text(Singleton <CTextManager> .GetInstance().GetText("Ask_For_Skin_Friend_Title")); Image component5 = this.form.transform.Find("Panel/skinBgImage/skinIconImage").GetComponent <Image>(); string prefabPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_BustHero_Dir, StringHelper.UTF8BytesToString(ref heroSkin.szSkinPicID)); component5.SetSprite(prefabPath, this.form, false, true, true, true); Text component6 = this.form.transform.Find("Panel/skinBgImage/skinNameText").GetComponent <Text>(); component6.set_text(StringHelper.UTF8BytesToString(ref heroSkin.szSkinName)); this.form.transform.Find("Panel/Panel_Prop").gameObject.CustomSetActive(true); GameObject gameObject = this.form.transform.Find("Panel/Panel_Prop/List_Prop").gameObject; CSkinInfo.GetHeroSkinProp(heroId, skinId, ref CHeroInfoSystem2.s_propArr, ref CHeroInfoSystem2.s_propPctArr, ref CHeroInfoSystem2.s_propImgArr); CUICommonSystem.SetListProp(gameObject, ref CHeroInfoSystem2.s_propArr, ref CHeroInfoSystem2.s_propPctArr); Transform transform3 = this.form.transform.Find("Panel/skinPricePanel"); Transform costIcon2 = transform3.Find("costImage"); CHeroSkinBuyManager.SetPayCostIcon(this.form, costIcon2, enPayType.DianQuan); Transform costTypeText2 = transform3.Find("costTypeText"); CHeroSkinBuyManager.SetPayCostTypeText(costTypeText2, enPayType.DianQuan); uint payValue2 = 0u; stPayInfoSet skinPayInfoSet = CSkinInfo.GetSkinPayInfoSet(heroId, skinId); for (int j = 0; j < skinPayInfoSet.m_payInfoCount; j++) { if (skinPayInfoSet.m_payInfos[j].m_payType == enPayType.Diamond || skinPayInfoSet.m_payInfos[j].m_payType == enPayType.DianQuan || skinPayInfoSet.m_payInfos[j].m_payType == enPayType.DiamondAndDianQuan) { payValue2 = skinPayInfoSet.m_payInfos[j].m_payValue; break; } } Transform transform4 = transform3.Find("costPanel"); if (transform4 != null) { Transform currentPrice2 = transform4.Find("costText"); CHeroSkinBuyManager.SetPayCurrentPrice(currentPrice2, payValue2); } } break; } } } }
private bool RefreshData() { CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); DebugHelper.Assert(masterRoleInfo != null, "Owned::Master Role Info Is Null"); this.m_HotSaleListView.Clear(); this.m_NewArrivalListView.Clear(); DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator(); int currentUTCTime = CRoleInfo.GetCurrentUTCTime(); while (enumerator.MoveNext()) { KeyValuePair <uint, ResBoutiqueConf> current = enumerator.Current; ResBoutiqueConf value = current.get_Value(); if ((ulong)value.dwOnTimeGen <= (ulong)((long)currentUTCTime) && (ulong)value.dwOffTimeGen >= (ulong)((long)currentUTCTime)) { RES_BOUTIQUE_TYPE bBoutiqueType = (RES_BOUTIQUE_TYPE)value.bBoutiqueType; ListView <ResBoutiqueConf> listView = null; RES_BOUTIQUE_TYPE rES_BOUTIQUE_TYPE = bBoutiqueType; if (rES_BOUTIQUE_TYPE != RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_NEW_ARRIVAL) { if (rES_BOUTIQUE_TYPE == RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_HOT_SALE) { listView = this.m_HotSaleListView; } } else { listView = this.m_NewArrivalListView; } switch (value.wItemType) { case 2: case 5: { CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(value.dwItemID); if (product != null && product.IsOnSale == 1 && listView != null) { listView.Add(value); } break; } case 4: { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(value.dwItemID); if (dataByKey != null && GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID) && listView != null) { listView.Add(value); } break; } case 7: { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(value.dwItemID); if (heroSkin != null) { ResHeroCfgInfo dataByKey2 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID); if (dataByKey2 != null) { bool flag = true; if (masterRoleInfo != null) { flag = masterRoleInfo.IsHaveHeroSkin(heroSkin.dwHeroID, heroSkin.dwSkinID, false); } if (GameDataMgr.IsSkinAvailable(heroSkin.dwID) && !flag && GameDataMgr.IsHeroAvailable(dataByKey2.dwCfgID) && listView != null) { listView.Add(value); } } } break; } } } } return(true); }
private bool RefreshData() { this.m_HotSaleListView.Clear(); this.m_NewArrivalListView.Clear(); DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator(); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { DebugHelper.Assert(false, "Master RoleInfo is null"); return(false); } int num = masterRoleInfo.getCurrentTimeSinceLogin(); while (enumerator.MoveNext()) { ListView <ResBoutiqueConf> newArrivalListView; ResHeroCfgInfo dataByKey; ResHeroSkin heroSkin; ResHeroCfgInfo info3; KeyValuePair <uint, ResBoutiqueConf> current = enumerator.Current; ResBoutiqueConf item = current.Value; if ((item.dwOnTimeGen <= num) && (item.dwOffTimeGen >= num)) { RES_BOUTIQUE_TYPE bBoutiqueType = (RES_BOUTIQUE_TYPE)item.bBoutiqueType; newArrivalListView = null; switch (bBoutiqueType) { case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_NEW_ARRIVAL: newArrivalListView = this.m_NewArrivalListView; break; case RES_BOUTIQUE_TYPE.RES_BOUTIQUE_TYPE_HOT_SALE: newArrivalListView = this.m_HotSaleListView; break; } switch (item.wItemType) { case 2: case 5: { CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(item.dwItemID); if (((product != null) && product.IsOnSale) && (newArrivalListView != null)) { newArrivalListView.Add(item); } break; } case 4: dataByKey = GameDataMgr.heroDatabin.GetDataByKey(item.dwItemID); if (dataByKey != null) { goto Label_013F; } break; case 7: heroSkin = CSkinInfo.GetHeroSkin(item.dwItemID); if (heroSkin != null) { goto Label_0179; } break; } } continue; Label_013F: if ((dataByKey.bIsPlayerUse > 0) && (newArrivalListView != null)) { newArrivalListView.Add(item); } continue; Label_0179: info3 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID); if ((info3 != null) && (((heroSkin.bIsShow > 0) && (info3.bIsPlayerUse > 0)) && (newArrivalListView != null))) { newArrivalListView.Add(item); } } return(true); }
private bool RefreshData() { this.m_HotSaleListView.Clear(); this.m_NewArrivalListView.Clear(); DictionaryView <uint, ResBoutiqueConf> .Enumerator enumerator = GameDataMgr.boutiqueDict.GetEnumerator(); int currentUTCTime = CRoleInfo.GetCurrentUTCTime(); while (enumerator.MoveNext()) { KeyValuePair <uint, ResBoutiqueConf> current = enumerator.get_Current(); ResBoutiqueConf value = current.get_Value(); if ((ulong)value.dwOnTimeGen <= (ulong)((long)currentUTCTime) && (ulong)value.dwOffTimeGen >= (ulong)((long)currentUTCTime)) { RES_BOUTIQUE_TYPE bBoutiqueType = value.bBoutiqueType; ListView <ResBoutiqueConf> listView = null; RES_BOUTIQUE_TYPE rES_BOUTIQUE_TYPE = bBoutiqueType; if (rES_BOUTIQUE_TYPE != 1) { if (rES_BOUTIQUE_TYPE == 2) { listView = this.m_HotSaleListView; } } else { listView = this.m_NewArrivalListView; } switch (value.wItemType) { case 2: case 5: { CMallFactoryShopController.ShopProduct product = Singleton <CMallFactoryShopController> .GetInstance().GetProduct(value.dwItemID); if (product != null && product.IsOnSale == 1 && listView != null) { listView.Add(value); } break; } case 4: { ResHeroCfgInfo dataByKey = GameDataMgr.heroDatabin.GetDataByKey(value.dwItemID); if (dataByKey != null) { if (GameDataMgr.IsHeroAvailable(dataByKey.dwCfgID) && listView != null) { listView.Add(value); } } break; } case 7: { ResHeroSkin heroSkin = CSkinInfo.GetHeroSkin(value.dwItemID); if (heroSkin != null) { ResHeroCfgInfo dataByKey2 = GameDataMgr.heroDatabin.GetDataByKey(heroSkin.dwHeroID); if (dataByKey2 != null) { if (GameDataMgr.IsSkinAvailable(heroSkin.dwID) && GameDataMgr.IsHeroAvailable(dataByKey2.dwCfgID) && listView != null) { listView.Add(value); } } } break; } } } } return(true); }