예제 #1
0
        public override void save(ISerializableNode node)
        {
            base.save(node);

            CSerializationID triggeredId = new CSerializationID("triggered");
            node.setAttr(triggeredId, this.m_bTriggered);
        }
예제 #2
0
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID countId = new CSerializationID("count");
                node.setAttr(countId, this.m_n);
            }
예제 #3
0
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID activeChildId = new CSerializationID("activeChild");
                node.setAttr(activeChildId, this.m_activeChildIndex);
            }
예제 #4
0
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID initId = new CSerializationID("inited");
                node.setAttr(initId, this.m_bInited);
            }
예제 #5
0
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID startId = new CSerializationID("start");
                node.setAttr(startId, this.m_start);

                CSerializationID framesId = new CSerializationID("frames");
                node.setAttr(framesId, this.m_frames);
            }
예제 #6
0
파일: Wait.cs 프로젝트: haolly/behaviac
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID startId = new CSerializationID("start");
                node.setAttr(startId, this.m_start);

                CSerializationID timeId = new CSerializationID("time");
                node.setAttr(timeId, this.m_time);
            }
예제 #7
0
        void Save(ISerializableNode node)
        {
            CSerializationID variablesId = new CSerializationID("vars");
            ISerializableNode varsNode = node.newChild(variablesId);

            foreach (IVariable pVar in this.m_variables.Values)
            {
                pVar.Save(varsNode);
            }
        }
예제 #8
0
        public void Save(ISerializableNode node)
        {
            //base.Save(node);

            CSerializationID variableId = new CSerializationID("var");
            ISerializableNode varNode = node.newChild(variableId);

            CSerializationID nameId = new CSerializationID("name");
            varNode.setAttr(nameId, this.m_name);

            CSerializationID valueId = new CSerializationID("value");
            varNode.setAttr(valueId, this.m_value);
        }
예제 #9
0
            public override void save(ISerializableNode node)
            {
                base.save(node);

                CSerializationID setId = new CSerializationID("set");
                node.setAttr(setId, this.m_set);
            }
예제 #10
0
        private void Save(ISerializableNode node)
        {
            CSerializationID variablesId = new CSerializationID("vars");
            ISerializableNode varsNode = node.newChild(variablesId);

            var e = this.m_variables.Values.GetEnumerator();
            while (e.MoveNext())
            {
                e.Current.Save(varsNode);
            }
        }