public override int OnUpdateAndDraw() { if (!base.bNotActivated) { double dbPERFECT率 = 0; double dbGREAT率 = 0; double dbGOOD率 = 0; double dbPOOR率 = 0; double dbMISS率 = 0; double dbMAXCOMBO率 = 0; for (int i = 1; i < 3; i++) { if (this.n本体X[i] != 0) { string str = string.Format("{0:0.00}", ((float)CDTXMania.DTX.LEVEL[i]) / 10.0f + (CDTXMania.DTX.LEVELDEC[i] != 0 ? CDTXMania.DTX.LEVELDEC[i] / 100.0f : 0)); bool bCLASSIC = false; //If Skill Mode is CLASSIC, always display lvl as Classic Style if (CDTXMania.ConfigIni.nSkillMode == 0 || (CDTXMania.ConfigIni.bCLASSIC譜面判別を有効にする && (i == 1 ? !CDTXMania.DTX.bチップがある.YPGuitar : !CDTXMania.DTX.bチップがある.YPBass) && (CDTXMania.DTX.b強制的にXG譜面にする == false))) { str = string.Format("{0:00}", CDTXMania.DTX.LEVEL[i]); bCLASSIC = true; } this.txスキルパネル.tDraw2D(CDTXMania.app.Device, this.n本体X[i], this.n本体Y); this.txネームプレート用文字[i - 1].tDraw2D(CDTXMania.app.Device, this.n本体X[i], this.n本体Y); this.t小文字表示(80 + this.n本体X[i], 72 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Perfect)); this.t小文字表示(80 + this.n本体X[i], 102 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Great)); this.t小文字表示(80 + this.n本体X[i], 132 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Good)); this.t小文字表示(80 + this.n本体X[i], 162 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Poor)); this.t小文字表示(80 + this.n本体X[i], 192 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Miss)); this.t小文字表示(80 + this.n本体X[i], 222 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfGuitarScreen.actCombo.nCurrentCombo.HighestValue[i])); int n現在のノーツ数 = CDTXMania.stagePerfGuitarScreen.nHitCount_IncAuto[i].Perfect + CDTXMania.stagePerfGuitarScreen.nHitCount_IncAuto[i].Great + CDTXMania.stagePerfGuitarScreen.nHitCount_IncAuto[i].Good + CDTXMania.stagePerfGuitarScreen.nHitCount_IncAuto[i].Poor + CDTXMania.stagePerfGuitarScreen.nHitCount_IncAuto[i].Miss; if (CDTXMania.stagePerfGuitarScreen.bIsTrainingMode) { CDTXMania.stagePerfGuitarScreen.actStatusPanel.db現在の達成率.Guitar = 0; } else { dbPERFECT率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Perfect) / n現在のノーツ数); dbGREAT率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Great / n現在のノーツ数)); dbGOOD率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Good / n現在のノーツ数)); dbPOOR率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Poor / n現在のノーツ数)); dbMISS率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.nHitCount_ExclAuto[i].Miss / n現在のノーツ数)); dbMAXCOMBO率 = Math.Round((100.0 * CDTXMania.stagePerfGuitarScreen.actCombo.nCurrentCombo.HighestValue[i] / n現在のノーツ数)); } if (double.IsNaN(dbPERFECT率)) { dbPERFECT率 = 0; } if (double.IsNaN(dbGREAT率)) { dbGREAT率 = 0; } if (double.IsNaN(dbGOOD率)) { dbGOOD率 = 0; } if (double.IsNaN(dbPOOR率)) { dbPOOR率 = 0; } if (double.IsNaN(dbMISS率)) { dbMISS率 = 0; } if (double.IsNaN(dbMAXCOMBO率)) { dbMAXCOMBO率 = 0; } this.t小文字表示(167 + this.n本体X[i], 72 + this.n本体Y, string.Format("{0,3:##0}%", dbPERFECT率)); this.t小文字表示(167 + this.n本体X[i], 102 + this.n本体Y, string.Format("{0,3:##0}%", dbGREAT率)); this.t小文字表示(167 + this.n本体X[i], 132 + this.n本体Y, string.Format("{0,3:##0}%", dbGOOD率)); this.t小文字表示(167 + this.n本体X[i], 162 + this.n本体Y, string.Format("{0,3:##0}%", dbPOOR率)); this.t小文字表示(167 + this.n本体X[i], 192 + this.n本体Y, string.Format("{0,3:##0}%", dbMISS率)); this.t小文字表示(167 + this.n本体X[i], 222 + this.n本体Y, string.Format("{0,3:##0}%", dbMAXCOMBO率)); //this.tDrawStringLarge(58 + this.n本体X[ i ], 277 + this.n本体Y, string.Format( "{0,6:##0.00}", CDTXMania.stagePerfGuitarScreen.actStatusPanel.db現在の達成率.Guitar ) ); if (this.txSkillMax != null && CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Guitar >= 100.0) { this.txSkillMax.tDraw2D(CDTXMania.app.Device, 127 + this.n本体X[i], 277 + this.n本体Y); } else { this.t大文字表示(58 + this.n本体X[i], 277 + this.n本体Y, string.Format("{0,6:##0.00}", CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Guitar)); if (this.txPercent != null) { this.txPercent.tDraw2D(CDTXMania.app.Device, 217 + this.n本体X[i], 287 + this.n本体Y); } } if (bCLASSIC) { this.t大文字表示(88 + this.n本体X[i], 363 + this.n本体Y, string.Format("{0,6:##0.00}", CDTXMania.stagePerfGuitarScreen.actStatusPanel.db現在の達成率.Guitar * (CDTXMania.DTX.LEVEL[i]) * 0.0033)); } else { this.t大文字表示(88 + this.n本体X[i], 363 + this.n本体Y, string.Format("{0,6:##0.00}", CScoreIni.tCalculateGameSkillFromPlayingSkill(CDTXMania.DTX.LEVEL[i], CDTXMania.DTX.LEVELDEC[i], CDTXMania.stagePerfGuitarScreen.actStatusPanel.db現在の達成率.Guitar))); } if (this.tx難易度パネル != null) { this.tx難易度パネル.tDraw2D(CDTXMania.app.Device, 14 + this.n本体X[i], 266 + this.n本体Y, new Rectangle(base.rectDiffPanelPoint.X, base.rectDiffPanelPoint.Y, 60, 60)); } this.tレベル数字描画((bCLASSIC == true ? 26 : 18) + this.n本体X[i], 290 + this.n本体Y, str); } } } return(0); }
public override int OnUpdateAndDraw() { if (!base.bNotActivated) { double dbPERFECT率 = 0; double dbGREAT率 = 0; double dbGOOD率 = 0; double dbPOOR率 = 0; double dbMISS率 = 0; double dbMAXCOMBO率 = 0; int i = 0; string str = string.Format("{0:0.00}", ((float)CDTXMania.DTX.LEVEL[i]) / 10.0f + (CDTXMania.DTX.LEVELDEC[i] != 0 ? CDTXMania.DTX.LEVELDEC[i] / 100.0f : 0)); bool bCLASSIC = false; //If Skill Mode is CLASSIC, always display lvl as Classic Style if (CDTXMania.ConfigIni.nSkillMode == 0 || (CDTXMania.ConfigIni.bCLASSIC譜面判別を有効にする && (CDTXMania.DTX.bチップがある.LeftCymbal == false) && (CDTXMania.DTX.bチップがある.LP == false) && (CDTXMania.DTX.bチップがある.LBD == false) && (CDTXMania.DTX.bチップがある.FT == false) && (CDTXMania.DTX.bチップがある.Ride == false) && (CDTXMania.DTX.b強制的にXG譜面にする == false))) { str = string.Format("{0:00}", CDTXMania.DTX.LEVEL[i]); bCLASSIC = true; } this.txスキルパネル.tDraw2D(CDTXMania.app.Device, this.n本体X[i], this.n本体Y); this.txネームプレート用文字.tDraw2D(CDTXMania.app.Device, this.n本体X[i], this.n本体Y); this.t小文字表示(80 + this.n本体X[i], 72 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Perfect)); this.t小文字表示(80 + this.n本体X[i], 102 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Great)); this.t小文字表示(80 + this.n本体X[i], 132 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Good)); this.t小文字表示(80 + this.n本体X[i], 162 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Poor)); this.t小文字表示(80 + this.n本体X[i], 192 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Miss)); this.t小文字表示(80 + this.n本体X[i], 222 + this.n本体Y, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.actCombo.nCurrentCombo.HighestValue[i])); int n現在のノーツ数 = CDTXMania.stagePerfDrumsScreen.nHitCount_IncAuto[i].Perfect + CDTXMania.stagePerfDrumsScreen.nHitCount_IncAuto[i].Great + CDTXMania.stagePerfDrumsScreen.nHitCount_IncAuto[i].Good + CDTXMania.stagePerfDrumsScreen.nHitCount_IncAuto[i].Poor + CDTXMania.stagePerfDrumsScreen.nHitCount_IncAuto[i].Miss; if (CDTXMania.stagePerfDrumsScreen.bIsTrainingMode) { CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums = 0; } else { dbPERFECT率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Perfect) / n現在のノーツ数); dbGREAT率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Great / n現在のノーツ数)); dbGOOD率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Good / n現在のノーツ数)); dbPOOR率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Poor / n現在のノーツ数)); dbMISS率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.nHitCount_ExclAuto[i].Miss / n現在のノーツ数)); dbMAXCOMBO率 = Math.Round((100.0 * CDTXMania.stagePerfDrumsScreen.actCombo.nCurrentCombo.HighestValue[i] / n現在のノーツ数)); } if (double.IsNaN(dbPERFECT率)) { dbPERFECT率 = 0; } if (double.IsNaN(dbGREAT率)) { dbGREAT率 = 0; } if (double.IsNaN(dbGOOD率)) { dbGOOD率 = 0; } if (double.IsNaN(dbPOOR率)) { dbPOOR率 = 0; } if (double.IsNaN(dbMISS率)) { dbMISS率 = 0; } if (double.IsNaN(dbMAXCOMBO率)) { dbMAXCOMBO率 = 0; } this.t小文字表示(167 + this.n本体X[i], 72 + this.n本体Y, string.Format("{0,3:##0}%", dbPERFECT率)); this.t小文字表示(167 + this.n本体X[i], 102 + this.n本体Y, string.Format("{0,3:##0}%", dbGREAT率)); this.t小文字表示(167 + this.n本体X[i], 132 + this.n本体Y, string.Format("{0,3:##0}%", dbGOOD率)); this.t小文字表示(167 + this.n本体X[i], 162 + this.n本体Y, string.Format("{0,3:##0}%", dbPOOR率)); this.t小文字表示(167 + this.n本体X[i], 192 + this.n本体Y, string.Format("{0,3:##0}%", dbMISS率)); this.t小文字表示(167 + this.n本体X[i], 222 + this.n本体Y, string.Format("{0,3:##0}%", dbMAXCOMBO率)); //this.tDrawStringLarge(58 + this.n本体X[i], 277 + this.n本体Y, string.Format("{0,6:##0.00}", CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums ) ); //Conditional checks for MAX if (this.txSkillMax != null && CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums >= 100.0) { this.txSkillMax.tDraw2D(CDTXMania.app.Device, 127 + this.n本体X[i], 277 + this.n本体Y); } else { this.t大文字表示(58 + this.n本体X[i], 277 + this.n本体Y, string.Format("{0,6:##0.00}", CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums)); if (this.txPercent != null) { this.txPercent.tDraw2D(CDTXMania.app.Device, 217 + this.n本体X[i], 287 + this.n本体Y); } } //Draw Lag Counters if Lag Display is on if (CDTXMania.ConfigIni.bShowLagHitCount) { //Type-A is Early-Blue, Late-Red bool bTypeAColor = CDTXMania.ConfigIni.nShowLagTypeColor == 0; this.tDrawLagCounterText(this.n本体X[i] + 170, this.n本体Y + 335, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nTimingHitCount[i].nEarly), !bTypeAColor); this.tDrawLagCounterText(this.n本体X[i] + 245, this.n本体Y + 335, string.Format("{0,4:###0}", CDTXMania.stagePerfDrumsScreen.nTimingHitCount[i].nLate), bTypeAColor); } if (bCLASSIC) { this.t大文字表示(88 + this.n本体X[i], 363 + this.n本体Y, string.Format("{0,6:##0.00}", CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums * (CDTXMania.DTX.LEVEL[i] * 0.0033))); } else { this.t大文字表示(88 + this.n本体X[i], 363 + this.n本体Y, string.Format("{0,6:##0.00}", CScoreIni.tCalculateGameSkillFromPlayingSkill(CDTXMania.DTX.LEVEL[i], CDTXMania.DTX.LEVELDEC[i], CDTXMania.stagePerfDrumsScreen.actStatusPanel.db現在の達成率.Drums))); } if (this.tx難易度パネル != null) { this.tx難易度パネル.tDraw2D(CDTXMania.app.Device, 14 + this.n本体X[i], 266 + this.n本体Y, new Rectangle(base.rectDiffPanelPoint.X, base.rectDiffPanelPoint.Y, 60, 60)); } this.tレベル数字描画((bCLASSIC == true ? 26 : 18) + this.n本体X[i], 290 + this.n本体Y, str); } return(0); }