예제 #1
0
    private CS_Room OpenDoor(CS_Door door)
    {
        GameObject openRoom        = Instantiate <GameObject>(roomTypes[door.destinationRoomIndex]); //Instantiate a copy of the object
        CS_Room    destinationRoom = openRoom.GetComponent <CS_Room>();

        destinationRoom.InitializeRoom(door.transform, door.destinationDoorIndex);
        return(destinationRoom);
    }
예제 #2
0
    //Random open is for demo purposes. It just makes a random connection from a random door.
    private CS_Room RandomOpen(CS_Door door)
    {
        GameObject openRoom        = Instantiate <GameObject>(roomTypes[Random.Range(0, roomTypes.Length)]); //Instantiate a copy of the object
        CS_Room    destinationRoom = openRoom.GetComponent <CS_Room>();

        destinationRoom.InitializeRoom(door.transform, Random.Range(0, destinationRoom.doors.Length - 1));
        return(destinationRoom);
    }