public override void InitState(Character chr) { base.InitState(chr); CS_JabAttack jabAttack = new CS_JabAttack(); jabAttack.animationName = animationName; jabAttack.attackType = attackType; jabAttack.Init(chr); }
public virtual void Init(Character chr) { uSoul.Init(chr); dSoul.Init(chr); fSoul.Init(chr); jab1.Init(chr); jab2.Init(chr); uTilt.Init(chr); dTilt.Init(chr); fTilt.Init(chr); nAir.Init(chr); uAir.Init(chr); dAir.Init(chr); fAir.Init(chr); bAir.Init(chr); nSpec.Init(chr); uSpec.Init(chr); dSpec.Init(chr); fSpec.Init(chr); }