// Start is called before the first frame update void Start() { logger = this.gameObject.GetComponent <CSVExporter>(); logger.LogLine("d1,d2,d3,label"); //write header float[] data = new float[3] { 1, 2, 3 }; //data string label = "apple"; //label logger.LogDataLabel(data, label); //log data and the label //logger.LogData(data); //this is also an option }