void Start() { actions = character.GetComponent <CSC_ACS_Actions> (); CreateActionButton("Idle"); CreateActionButton("Idle2"); CreateActionButton("WalkForwad"); CreateActionButton("WalkForwad2"); CreateActionButton("WalkBack"); CreateActionButton("TurnLeft"); CreateActionButton("TurnRight"); CreateActionButton("StrafeLeft"); CreateActionButton("StrafeRight"); CreateActionButton("ChangeToWeels"); CreateActionButton("MoveWeelsForwad"); CreateActionButton("MoveWeelsForwad2"); CreateActionButton("MoveWeelsBack"); CreateActionButton("ChangeToWalk"); CreateActionButton("Dead1"); CreateActionButton("Dead2"); CreateActionButton("Dead3"); CreateActionButton("Dead4"); CreateWeapButton("Fire", "Fire"); // CreateWeapButton("stopFire","stopFire"); }
public void Start() { this.animator = gameObject.GetComponentInChildren <CSC_ACS_Actions>(); }