예제 #1
0
    void Start()
    {
        actions = character.GetComponent <CSC_ACS_Actions> ();



        CreateActionButton("Idle");
        CreateActionButton("Idle2");
        CreateActionButton("WalkForwad");
        CreateActionButton("WalkForwad2");
        CreateActionButton("WalkBack");
        CreateActionButton("TurnLeft");
        CreateActionButton("TurnRight");
        CreateActionButton("StrafeLeft");
        CreateActionButton("StrafeRight");

        CreateActionButton("ChangeToWeels");
        CreateActionButton("MoveWeelsForwad");
        CreateActionButton("MoveWeelsForwad2");
        CreateActionButton("MoveWeelsBack");
        CreateActionButton("ChangeToWalk");

        CreateActionButton("Dead1");
        CreateActionButton("Dead2");
        CreateActionButton("Dead3");
        CreateActionButton("Dead4");


        CreateWeapButton("Fire", "Fire");
        //	CreateWeapButton("stopFire","stopFire");
    }
예제 #2
0
 public void Start()
 {
     this.animator = gameObject.GetComponentInChildren <CSC_ACS_Actions>();
 }