internal void AddBuff(int buffID, double time, CSBattleObj caster, int rootcasterID, int skillID, int layer, int removeOnCasterDead, int removeOnSkillBreak) { if(buffID <= 0) { return; } if(caster == null) { if(owner.objType == ConstDef.OBJ_TYPE_SPELL_FIELD) { caster = (owner as CSSpellfield).owner; } else { caster = owner; } } else { if(caster.objType == ConstDef.OBJ_TYPE_SPELL_FIELD) caster = (caster as CSSpellfield).owner; } if(mBuffDatas.Find(buffID, out buffInst)) { if(buffInst != null) { buffInst.Begin(buffID, caster, mParent, time, rootCasterObj, skillID, layer, removeOnCasterDead); owner.LuaData.ModifyBuffLayer(buffID, buffInst.GetLayer()); this.mParent.EventQueue.LuaCSEID_BUFF_OP_ADD(buffID, buffInst.GetID(), time, skillID, rootcasterID, rootCasterResID, rootCasterPlayerIdx); return; } } var buffmax = ConstDef.UNIT_BUFF_MAX_CHARP; if (owner.mgr.IsFunctionOpen(ConstDef.BTL_SWITCH_711_BATTLELOGIC)) buffmax = ConstDef.UNIT_BUFF_MAX_CHARP2; }
internal override void Init(CSBattleObj owner) { base.Init(owner); mBuffForSkillBreak = new Dictionary<int, List<int>>(); buffInstID = 1; }
internal override void Init(CSBattleObj owner) {