void OnAddBlockNotify(object data) { //Debug.Log("OnAddBlockNotify"); CSAddBlockNotify notify = NetworkManager.Deserialize <CSAddBlockNotify>(data); ChunkManager.AddBlock(notify.block); }
static void AddBlockNotify(Player player, CSBlock block) { CSAddBlockNotify notify = new CSAddBlockNotify { block = block }; NetworkManager.Enqueue(player.socket, ENUM_CMD.CS_ADD_BLOCK_NOTIFY, notify); }