예제 #1
0
    void PinUp(Player pl)
    {
        pl.AddAmmo(ammoAdd, AmmoType);

        GameObject    gm = GameObject.Find("Base");
        ConnectScript CS;

        if (gm)
        {
            CS = gm.GetComponent <ConnectScript>();

            if (CS)
            {
                CS.DeSpawn(gameObject);
            }
        }
    }
예제 #2
0
    void PinUp(Player pl)
    {
        GameObject gm = GameObject.Find("Base");

        pl.addWeaponToSlot(wName);
        ConnectScript CS;

        if (gm)
        {
            CS = gm.GetComponent <ConnectScript>();

            if (CS)
            {
                CS.DeSpawn(gameObject);
            }
        }
    }
예제 #3
0
    // Use this for initialization

    void PinUp(Player pl)
    {
        if (pl.HP + healthAdd <= healthMax)
        {
            pl.Heal(healthAdd);
        }
        else
        {
            pl.Heal(healthMax - pl.HP);
        }
        GameObject    gm = GameObject.Find("Base");
        ConnectScript CS;

        if (gm)
        {
            CS = gm.GetComponent <ConnectScript>();

            if (CS)
            {
                CS.DeSpawn(gameObject);
            }
        }
    }