void RestingResponse(CRigidBody body1, CRigidBody body2, Vector3 Normal) { return; if (body1.CheckStaticFriction(Normal)) { body1.ApplyFriction(Normal); } if (body2.CheckStaticFriction(Normal)) { body2.ApplyFriction(Normal); } }
void RestingResponse(CRigidBody body1, CRigidBody body2, Vector3 Normal) { return; if (body1.CheckStaticFriction (Normal)) body1.ApplyFriction (Normal); if (body2.CheckStaticFriction (Normal)) body2.ApplyFriction (Normal); }