public bool BackCheckAccount(CReadPacket packet) { Debug.Log("Chech 成功"); if (GameLibrary.Instance().isReconect) { ClientSendDataMgr.GetSingle().GetLoginSend().SendPlayerLogin(Globe.SelectedServer.playerId, Globe.SelectedServer.heroId, Globe.SelectedServer.areaId, 1); return(true); } Dictionary <string, object> data = packet.data; long playerID = packet.GetLong("playerId"); //long.Parse( data [ "playerId" ].ToString() ); long heroId = packet.GetLong("heroId"); //long.Parse( data [ "heroId" ].ToString() ); string name = packet.GetString("name"); //data [ "name" ].ToString(); int areaId = packet.GetInt("areaId"); //int.Parse(data["areaId"].ToString()); Globe.SelectedServer.playerId = uint.Parse(playerID.ToString()); Globe.SelectedServer.heroId = int.Parse(heroId.ToString()); Globe.SelectedServer.playerName = name; Globe.SelectedServer.areaId = int.Parse(areaId.ToString()); UISelectServer.Instance.ResetIsStart(false); if (playerID > 0) { // if ( myLogin != null ) // { // myLogin( playerID , heroId, name, areaId ); // } UISelectServer.Instance.isLoading = 1; Debug.Log("登陆"); } else { UISelectServer.Instance.isLoading = 2; Debug.Log("注册"); if (String.IsNullOrEmpty(playerData.GetInstance().selfData.playeName)) { CHandleMgr.GetSingle().msgDishandled.Clear(); } else { UICreateName.instance.SendMeg(); } // Debug.Log("注册"); // if ( myCreate != null ) // { // myCreate( playerID , heroId , name , areaId ); // } } return(true); }
private bool GuidInfoRet(CReadPacket packet) { // Debug.Log("GuidInfoRet"); Dictionary <string, object> data = packet.data; GameLibrary.scripid = packet.GetLong("sd"); GameLibrary.typeid = packet.GetShort("td"); GameLibrary.stepid = packet.GetShort("sp"); //--"sd"= scriptId; //--"td" = typeId; //--"sp"= stepId; //--wd =widgetId return(true); }
void HandleLoginPacketData(CReadPacket packet) { playerData.GetInstance().selfData.playerId = packet.GetUint32("playerId"); playerData.GetInstance().selfData.accountId = packet.GetUint32("account"); playerData.GetInstance().selfData.playeName = packet.GetString("name"); playerData.GetInstance().selfData.level = packet.GetInt("level"); playerData.GetInstance().baginfo.strength = packet.GetInt("thew"); //体力 playerData.GetInstance().baginfo.gold = packet.GetUint32("gold"); //金币 playerData.GetInstance().baginfo.diamond = packet.GetUint32("diamond"); //钻石 playerData.GetInstance().selfData.heroId = packet.GetUint32("heroId"); playerData.GetInstance().selfData.changeCount = packet.GetInt("changeName"); //改名次数 playerData.GetInstance().selfData.exprience = packet.GetInt("exps"); playerData.GetInstance().selfData.maxExprience = packet.GetInt("maxExps"); playerData.GetInstance().selfData.expPool = packet.GetLong("expsPool");//经验池经验值 if (playerData.GetInstance().selfData.expPool < 0) { playerData.GetInstance().selfData.expPool = 0; } playerData.GetInstance().baginfo.areanCoin = packet.GetUint32("arenaCoin"); //竞技场币 playerData.GetInstance().baginfo.pveCoin = packet.GetUint32("pveCoin"); //--龙鳞币 playerData.GetInstance().baginfo.pvpCoin = packet.GetUint32("pvpCoin"); //角斗场币 playerData.GetInstance().baginfo.rewardCoin = packet.GetUint32("rewardCoin"); //悬赏币 playerData.GetInstance().baginfo.todayBuyStrengthCount = packet.GetInt("buyThew"); //购买体力次数 playerData.GetInstance().actionData.energyBuyTimes = playerData.GetInstance().baginfo.todayBuyStrengthCount; playerData.GetInstance().selfData.vip = packet.GetInt("vip"); playerData.GetInstance().selfData.keyId = packet.GetUint32("ky"); playerData.GetInstance().actionData.energyRecoverEndTime = packet.GetLong("maxThewTime"); playerData.GetInstance().InitActionData(); Auxiliary.SetServerTime(packet.GetDouble("sysTime")); //同步系统时间 long photoId = playerData.GetInstance().iconData.icon_id = packet.GetInt("photo"); //头像 Dictionary <long, RoleIconAttrNode> pDict = FSDataNodeTable <RoleIconAttrNode> .GetSingleton().DataNodeList; if (pDict.ContainsKey(photoId)) { playerData.GetInstance().iconData.icon_name = pDict[photoId].icon_name; } long photoFrameId = playerData.GetInstance().iconFrameData.iconFrame_id = packet.GetInt("photoFrame"); //头像框 if (pDict.ContainsKey(photoFrameId)) { playerData.GetInstance().iconFrameData.iconFrame_name = pDict[photoFrameId].icon_name; } SocietyManager.Single().mySocityID = packet.GetLong("unionId"); //公会id SocietyManager.Single().societyName = packet.GetString("unionName"); //公会名称 if (SocietyManager.Single().mySocityID != 0 && SocietyManager.Single().societyName != "") { SocietyManager.Single().isJoinSociety = true; Globe.isHaveSociety = true; } else { SocietyManager.Single().isJoinSociety = false; Globe.isHaveSociety = false; } if (packet.GetInt("unionPosition") == 1) { SocietyManager.Single().societyStatus = SocietyStatus.Member; } else if (packet.GetInt("unionPosition") == 5) { SocietyManager.Single().societyStatus = SocietyStatus.President; } else { SocietyManager.Single().societyStatus = SocietyStatus.Null; } MountAndPetNodeData.Instance().currentMountID = packet.GetLong("defMountsId"); //当前使用的坐骑id MountAndPetNodeData.Instance().currentPetID = packet.GetLong("defPetId"); //当前使用的宠物id MountAndPetNodeData.Instance().goMountID = packet.GetLong("mountsId"); //使用坐骑状态,0为没有骑乘坐骑 MountAndPetNodeData.Instance().godefPetID = packet.GetLong("petId"); //使用的宠物状态 if (packet.data.ContainsKey("fightHero")) { LoadHeroList(packet.data["fightHero"], ref Globe.fightHero); } LoadHeroList(packet.data["adFightHero"], ref Globe.adFightHero); LoadHeroList(packet.data["ed1FightHero"], ref Globe.ed1FightHero); LoadHeroList(packet.data["ed2FightHero"], ref Globe.ed2FightHero); LoadHeroList(packet.data["ed3FightHero"], ref Globe.ed3FightHero); LoadHeroList(packet.data["ed4FightHero"], ref Globe.ed4FightHero); LoadHeroList(packet.data["ed5FightHero"], ref Globe.ed5FightHero); if (packet.data.ContainsKey("arenaFightHero")) { LoadHeroList(packet.data["arenaFightHero"], ref Globe.arenaFightHero); } //if (Globe.adFightHero[0] == 0) // LoadHeroList(packet.data["fightHero"], ref Globe.adFightHero); serverMgr.GetInstance().saveData(); // ClientSendDataMgr.GetSingle().GetWalkSend().ping = true; }
//if (SceneManager.GetActiveScene().name != GameLibrary.UI_Major // && SceneManager.GetActiveScene().name != GameLibrary.LGhuangyuan // && SceneManager.GetActiveScene().name != GameLibrary.PVP_1V1) // return false; //其他玩家行走消息 public bool OtherPlayerWalkHandle(CReadPacket packet) { //if (SceneManager.GetActiveScene().name != GameLibrary.UI_Major // && SceneManager.GetActiveScene().name != GameLibrary.LGhuangyuan // && SceneManager.GetActiveScene().name != GameLibrary.PVP_1V1) // return false; Dictionary <string, object> data = packet.data; long fg = long.Parse(data["fg"].ToString()); long ky = long.Parse(data["ky"].ToString()); int si = int.Parse(data["si"].ToString()); RoleInfo roleInfo = null; if (playerData.GetInstance().NearRIarr.ContainsKey(ky))//其他玩家 { roleInfo = playerData.GetInstance().NearRIarr[ky]; } if ((fg & (long)(UpdatePlayerInfoType.Position)) > 0) { if (roleInfo != null) { roleInfo.posX = float.Parse(data["px"].ToString()); roleInfo.posY = float.Parse(data["py"].ToString()); roleInfo.posZ = float.Parse(data["pz"].ToString()); if (roleInfo.accID != 0) { Debug.Log("其他玩家同步消息" + roleInfo); } if (FSDataNodeTable <MapInfoNode> .GetSingleton().DataNodeList.ContainsKey(si)) { MapInfoNode tempMN = FSDataNodeTable <MapInfoNode> .GetSingleton().DataNodeList[si]; if (tempMN != null) { roleInfo.posX = float.Parse(data["px"].ToString()) + tempMN.Xmin; roleInfo.posZ = float.Parse(data["pz"].ToString()) + tempMN.Zmin; } } if (ky != playerData.GetInstance().selfData.keyId) { CreatePeople.GetInstance().MoveOtherObject(ky, roleInfo.posX, roleInfo.posY, roleInfo.posZ, // packet.GetInt("rc")); int.Parse(data["tp"].ToString())); } } } //朝向 if ((fg & (long)(UpdatePlayerInfoType.Orientation)) > 0) { if (data.ContainsKey("hp")) { // // MapInfoNode tempMN = FSDataNodeTable<MapInfoNode>.GetSingleton().DataNodeList[int.Parse(data["si"].ToString())]; CreatePeople.GetInstance().ChangeOtherHp(ky, int.Parse(data["hp"].ToString())); } else { if (roleInfo != null) { roleInfo.orientX = float.Parse(data["ox"].ToString()); roleInfo.orientY = float.Parse(data["oy"].ToString()); roleInfo.orientZ = float.Parse(data["oz"].ToString()); if (ky != playerData.GetInstance().selfData.keyId) { CreatePeople.GetInstance().SetOtherPlayerOrientation(ky, roleInfo.posX, roleInfo.posY, roleInfo.posZ ); int.Parse(data["tp"].ToString()); } } } } if ((fg & (long)(UpdatePlayerInfoType.heroId)) > 0) { if (roleInfo != null)//其他玩家 { if (roleInfo.roleID != packet.GetUint32("ri")) { roleInfo.roleID = packet.GetUint32("ri"); GameObject.Destroy(roleInfo.RoleObj); // if(roleInfo) CreatePeople.GetInstance().CreateOtherPlayer(ref roleInfo, false); } } else//玩家自己 { } } if ((fg & (long)(UpdatePlayerInfoType.UnionId)) > 0)//公会id { if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { playerData.GetInstance().NearRIarr[ky].unionId = packet.GetUint32("unId"); } // playerData.GetInstance().NearRIarr[ky].unionName = packet.GetString("unNm"); // playerData.GetInstance().NearRIarr[ky].RoleObj. } if ((fg & (long)(UpdatePlayerInfoType.UnionName)) > 0)//公会id { if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { playerData.GetInstance().NearRIarr[ky].unionName = packet.GetString("unNm"); } if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { playerData.GetInstance().NearRIarr[ky].unionName = packet.GetString("unNm"); if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { RoleInfo ri = playerData.GetInstance().NearRIarr[ky]; GameObject tempObj = ri.RoleObj; if (ri.accID != 0)//刷新其他玩家的公会名称 { OtherPlayer otherPlayer = tempObj.GetComponent <OtherPlayer>(); if (otherPlayer != null) { if (Singleton <SceneManage> .Instance.Current == EnumSceneID.UI_MajorCity01) { otherPlayer.RefreshSocietyName(packet.GetString("unNm")); } } } ri = null; } } } if ((fg & (long)(UpdatePlayerInfoType.Pet)) > 0)//宠物状态更新 { if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { playerData.GetInstance().NearRIarr[ky].petid = packet.GetLong("pt"); CreatePeople.GetInstance().UpdateOtherPlayerInfo(ky, UpdatePlayerInfoType.Pet); } } if ((fg & (long)(UpdatePlayerInfoType.Mount)) > 0)//宠物状态更新 { if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { playerData.GetInstance().NearRIarr[ky].mount = packet.GetLong("mt"); CreatePeople.GetInstance().UpdateOtherPlayerInfo(ky, UpdatePlayerInfoType.Mount); } } //血量更新 if ((fg & (long)(UpdatePlayerInfoType.Hp)) > 0) { if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) { MapInfoNode tempMN = FSDataNodeTable <MapInfoNode> .GetSingleton().DataNodeList[int.Parse(data["si"].ToString())]; CreatePeople.GetInstance().ChangeOtherHp(ky, packet.GetInt("hp")); } else { //自己的血量同步 if (ky == playerData.GetInstance().selfData.keyId) { int count = packet.GetInt("hp"); if (CharacterManager.playerCS != null) { CharacterManager.playerCS.ChangeHp(count); } if (playerData.GetInstance().selfData.hp < count) { playerData.GetInstance().selfData.hp = count; } } } } if ((fg & (long)(UpdatePlayerInfoType.Title)) > 0) //称号更新 { if (data.ContainsKey("tl")) //称号更新 { //if(playerData.GetInstance().NearRIarr.ContainsKey(ky)) //{ // playerData.GetInstance().NearRIarr[ky].title = int.Parse(data["tl"].ToString()); // if (playerData.GetInstance().NearRIarr.ContainsKey(ky)) // { // RoleInfo ri = playerData.GetInstance().NearRIarr[ky]; // GameObject tempObj = ri.RoleObj; // if (ri.accID != 0)//刷新其他玩家的称号 // { // OtherPlayer otherPlayer = tempObj.GetComponent<OtherPlayer>(); // if (otherPlayer!=null) // { // if (FSDataNodeTable<TitleNode>.GetSingleton().DataNodeList.ContainsKey(int.Parse(data["tl"].ToString()))) // { // string playerTitleName = FSDataNodeTable<TitleNode>.GetSingleton().DataNodeList[int.Parse(data["tl"].ToString())].titlename; // if (Singleton<SceneManage>.Instance.Current == EnumSceneID.UI_MajorCity01) // { // otherPlayer.RefreshTitleName(playerTitleName); // } // } // } // } // ri = null; // } //} } } if ((fg & (long)(UpdatePlayerInfoType.Vitality)) > 0)//体力更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("vt"))//体力更新 { playerData.GetInstance().baginfo.strength = int.Parse(data["vt"].ToString()); if (data.ContainsKey("mtwt")) { playerData.GetInstance().actionData.energyRecoverEndTime = long.Parse(data["mtwt"].ToString()); } playerData.GetInstance().InitActionData(); playerData.GetInstance().ActionPointHandler(ActionPointType.Energy, playerData.GetInstance().baginfo.strength); } } } if ((fg & (long)(UpdatePlayerInfoType.RedPoint)) > 0) //红点更新 { if (data.ContainsKey("rd")) //红点更新 { if (data.ContainsKey("rd")) { Dictionary <string, object> redData = data["rd"] as Dictionary <string, object>; if (redData != null) { foreach (KeyValuePair <string, object> keyValuePair in redData) { int[] arr = keyValuePair.Value as int[]; List <int> temList = null; if (arr != null && arr.Length > 0) { temList = new List <int>(); temList.AddRange(arr); //for (int i = 0; i < arr.Length; i++) //{ // temList.Add(arr[i]); //} } Singleton <RedPointManager> .Instance.Add((EnumRedPoint)(int.Parse(keyValuePair.Key)), temList); } Singleton <RedPointManager> .Instance.NotifyChange(); } } } } if ((fg & (long)(UpdatePlayerInfoType.Gold)) > 0)//金币更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("gd"))//金币更新 { long a = long.Parse(data["gd"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.Gold, a); } } } if ((fg & (long)(UpdatePlayerInfoType.Diamond)) > 0)//钻石更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("dd"))//钻石更新 { long a = long.Parse(data["dd"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.Diamond, a); } } } if ((fg & (long)(UpdatePlayerInfoType.PvpCoin)) > 0)//角斗场币更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("ppc"))//角斗场更新 { long a = long.Parse(data["ppc"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.PVPcoin, a); } } } if ((fg & (long)(UpdatePlayerInfoType.ArenaCoin)) > 0)//竞技场币更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("ac"))//竞技场币更新 { long a = long.Parse(data["ac"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.AreanCoin, a); } } } if ((fg & (long)(UpdatePlayerInfoType.PveCoin)) > 0)//远征币更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("pec"))//远征币更新 { long a = long.Parse(data["pec"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.PVEcion, a); } } } if ((fg & (long)(UpdatePlayerInfoType.Exp)) > 0)//人物经验更新 { if (ky == playerData.GetInstance().selfData.keyId) { long a = 0; long b = 0; if (data.ContainsKey("ep")) //战斗经验 { a = long.Parse(data["ep"].ToString()); //当前经验 } if (data.ContainsKey("plv")) //战队等级 { b = long.Parse(data["plv"].ToString()); //当前等级 } playerData.GetInstance().RoleLvAndExpHandler((int)b, (int)a); } } if ((fg & (long)(UpdatePlayerInfoType.RewardCoin)) > 0)//悬赏币更新 { if (ky == playerData.GetInstance().selfData.keyId) { if (data.ContainsKey("rc"))//悬赏币更新 { long a = long.Parse(data["rc"].ToString()); playerData.GetInstance().RoleMoneyHadler(MoneyType.RewardCoin, a); } } } return(true); }