public override void init() { base.init(); _inputProcessing = new CProcessInput(); _tutorialSeen = CLocalData.inst().getBoolValue("tutorial_seen", false); createLines(); setState(STATE_INTRO); }
} // protected void loadingProcess_Binary //@ Initialize managements. public void Initialize(processResource resources) { if (null == resources) { Debug.Log("ERROR(critical) all gameobjectProcessResource is null."); return; } _modeTool = true; //@ re-link resource all. m_datanavimeshs = resources._navimeshResource; m_unitFactory_ = resources._unitfactory; m_processInput = resources._processInput; m_curvePathUnit_src = resources._curvePathUnit_src; m_curvePathLineDraw_src = resources._curvePathLineDraw_src; m_drawText3D_src = resources._drawText3D_src; m_unitFlying_src = resources._unitFlying_src; m_unitWalking_src = resources._unitWalking_src; m_selectBox_src = resources._selectBox_src; m_combo_src = resources._combo_src; _IdxKeyNavi = m_datanavimeshs.StartNaviMesh; m_speedmove_unitwalking = m_processInput.velocity_unitwalking; m_speedmove_unitflying = m_processInput.velocity_unitflying; //@ Construct m_baseTowerCollector = new CBaseTowerCollector(); m_baseCoreCollector = new CBaseCoreCollector(); m_baseCoresubCollector = new CBaseCoreSubCollector(); m_baseStartCollector = new CBaseStartCollector(); m_baseBlockCollector = new CBaseBlockCollector(); m_toolmoduleNavimesh = new CToolModuleNavimesh(); m_intervalUnitWalking = new IntervalUnitWalking(); //@ Initialize m_processInput.InitProcessInput(this); m_toolmoduleNavimesh.InitNaviMeshTool(); m_baseTowerCollector.InitBaseCollector(); m_baseCoreCollector.InitBaseCollector(); m_baseCoresubCollector.InitBaseCollector(); m_baseStartCollector.InitBaseCollector(); m_baseBlockCollector.InitBaseBlockCollector(m_processInput._blockbasetypes.Length); //@ Initialize all managers bool bResult = false; bResult = resetGlobal(_IdxKeyNavi, m_processInput._loadfrom_geometry); if (false == bResult) { Debug.Log("ERROR. resetGlobal().//"); } //@ Application execute mode, which is naviscene or gamescene processCycle.APPLICATION_MODE_NAVITOOL = true; GameContext gamecontext = GameContext.GetInstance; gamecontext.ShowDebugInfo = false; } // void Initialize