private void SetupGame()
        {
            Start.IsEnabled     = true;
            PickCard1.IsEnabled = false;
            PickCard2.IsEnabled = false;
            PickCard3.IsEnabled = false;
            Shuffle.IsEnabled   = false;

            Card1.DisplayCard(1);
            Card2.DisplayCard(1);
            Card3.DisplayCard(1);
            PlayerCard.DisplayCard(1);
            CPUCard.DisplayCard(1);

            StatusMessage.Text = "Press Start!";
        }
        private void GameRules(int PlayerIndex)
        {
            string WinMessage = "";

            int ChosenCardIndex = PlayerIndex;

            int rand = RandomGenerator.Next(2, 14);

            while (ChosenCardIndex == rand)
            {
                rand = RandomGenerator.Next(2, 14);
            }
            CPUCard.DisplayCard(rand);

            int OpponentCardIndex = rand;

            if (ChosenCardIndex > OpponentCardIndex)
            {
                PNewScore  = ((ChosenCardIndex + OpponentCardIndex) - 2) * 10;
                WinMessage = "Awesome! You won! You gained " + PNewScore + " points on your score!";
                PScore     = PScore + PNewScore;
            }
            else
            {
                CNewScore  = ((ChosenCardIndex + OpponentCardIndex) - 2) * 10;;
                WinMessage = "Sorry, the opponent had the better card this time...";
                CScore     = CScore + CNewScore;
            }

            Start.Content = "Play Again?";


            PlayerScore.Text   = PScore.ToString();
            CPUScore.Text      = CScore.ToString();
            StatusMessage.Text = WinMessage;
        }